-
E14 - Cracked Wood Planks Modeling & UV Unwrap - 3D Workflow for Unreal Engine Project 1 -⏳x4
T85 3DIn this episode i create the wooden planks for the floor. I ran into trouble at the UV unwrapping phase, but i solved it. As beginner to this kind of work i didn't know about that i don't have to do multiple planks with UV offset for tiling texture variation. Later i discovered in Unreal Engine there's way to offsetting texture position real time by each instance copies. The video speed 4x faster but encoded at 60 fps, if you want you can slow down the playback speed to 0.25 for original speed. 0:00:00 0 Final Result Preview 0:00:20 1 Max - Corner Cracks Decal Mesh Creation for Window Top Border 0:19:05 2 Sd - Wooden Material Detailing 0:21:51 3 Max 0:45:47 4 Rizom UV - Fixing UV islands ruined by 3ds Max 1:05:35 5 Max - Randomize UV islands' position for random patterns on planks 🙼 🌐 Shop / All my profiles linktree.com/tranmaart 🙼 About the project, me and this workflow / progress video series: Hello there! This 20+ episode video series contain couple of my workflows and WIP previews about my first Unreal Engine project in 2020. I was just a hobby creator, and before this project i never created any game models and elements like these, also before i focused more to music making in my entire life since i was 14 (1999), that was like 95% music / sound creatoon and 5% 3D creation 1999-2017. At that point i had to give up music making due to health problems, and i started to focus more to 3D editing since 2019. In 2005 my spine damaged at neck, and everything changed. My life was over literally. When i could i tried to work and develope my own projects, for online contents. I got multiple health problems during that time, not the spine damage is the only one, it's often times very suffering, i have to live in a room only, and every year is harder than previous. Fighting with symptomps takes more and more time and i barely can work on my projects. It's very slow process to me. In this video series these records were just a tiny slice from all workflows, but i decided to upload. I didn't record my workflows inside Unreal Engine, because that was too long time as beginner in the learning phase, and even my computer power is too poor for video recording and working in Unreal at same time. I had no experience to any game engine, and i have no any programming language knowledge. So it was a deep dive into the unknown. I started texture creation with Substance Designer in 2019, but i had no time to use as much as i wanted, so my textures are just sketches kind of. Sort of it, i'm not a pro artist, but i practice all the time when the life allows me, and i'm working on my skills and knowledge to being better creator. 🙼 The video speed 4x faster but it's 60 fps, so you can slow down 0.25 for the original speed if you want. 🙼 IMPORTANT for future contents, better works, and for more FREE ITEMS in my shops!! If you interact with 💬 Comment feedback 🤍 Like 📣 Share then the algorithm will shows my videos/works/contents/products to more viewers and it's necessarry for the content creation and to keeping up working as freelance creator. ⚪ When the views on my videos keeps growing then i'll be able to work on more 3D models, textures, video editing tools, loop motion graphics animations such as 4K video backgrounds, and sounds / music. With more and more interactive followers and view counts i'll be able to share even more of my works and products for FREE. ⚪ Subscribe / Follow (including Instagram and X) only if you are active and interacting with my videos/posts (inactive followers = ruin the algorithm and i'll have to give up working on contents very soon) 🙼 My channels and other platforms: 🙼 🛒Shop 1 tranmaart.gumroad.com 🙼 YouTube 2009-2025 @Tranmaart @soothesoulsmusic @Tranmaart3D @Tranmaart-Video @TranmaartGaming YouTube is liar inhuman platform and ruined my life, and i wasted 15 years on that platform with million hours of work on my contents, music, artworks, tutorials, product samples, workflows and gaming videos. The reward for all of it, i got ban entirely from YouTube unrightfully, more channels of mine suddenly removed for no reason in 2025 January, this behavior is totally unrightfully, inhuman, meanwhile i always followed every guidelines, never received a warning or a strike during those decades of work, and no explanation and no details, just instant ban if i login to any of my channel, all due to Grand Theft Auto gameplay channel (channel 10 on my linktree page) where video wasn't uploaded, because that channel was created in 2022 or 2023 for future GTA 6 contents, and the channel only contained 3 screenshots about my yellow themed GTA Online character which named after the color "yellow" and the Faggio motorcycle from the game. Now i can't use my channels anymore because their bugged system ban everything if i login. YouTube made my life over, every day is a daydreaming nightmare since. 🙼 Instagram 1 Artist acc: instagram.com/tranmaart/ 2 Personal acc: instagram.com/maartino85/ 🙼 𝕏 x.com/Tranmaart 🙼 SoundCloud soundcloud.com/tranmaart/tracks 🙼 Facebook facebook.com/tranmaart 🙼 Reddit reddit.com/user/Tranmaart/ 🙼 E14 - Cracked Wood Planks Modeling & UV Unwrap - 3D Workflow for Unreal Engine Project 1 -⏳x4 - 2020 10 0412 views 1 comment -
E13 - Nails Decal Material - 3D Workflow for Unreal Engine Project 1 -⏳x4
T85 3DIn this video i create 4 rusty nails with cracked wood surrounding for using as decal or additional texture, material, shader layer. The video speed 4x faster but encoded at 60 fps, if you want you can slow down the playback speed to 0.25 for original speed. 00:00 Final Result Preview Intro 00:20 What's in the video 00:30 Max - Making the wooden floor plank model and UV 02:50 Ds - Nail Decal Material Creation 20:59 Max - Test the material on UV Channel 2 27:23 Next Episode Card 🙼 🌐 Shop / All my profiles linktree.com/tranmaart 🙼 About the project, me and this workflow / progress video series: Hello there! This 20+ episode video series contain couple of my workflows and WIP previews about my first Unreal Engine project in 2020. I was just a hobby creator, and before this project i never created any game models and elements like these, also before i focused more to music making in my entire life since i was 14 (1999), that was like 95% music / sound creatoon and 5% 3D creation 1999-2017. At that point i had to give up music making due to health problems, and i started to focus more to 3D editing since 2019. In 2005 my spine damaged at neck, and everything changed. My life was over literally. When i could i tried to work and develope my own projects, for online contents. I got multiple health problems during that time, not the spine damage is the only one, it's often times very suffering, i have to live in a room only, and every year is harder than previous. Fighting with symptomps takes more and more time and i barely can work on my projects. It's very slow process to me. In this video series these records were just a tiny slice from all workflows, but i decided to upload. I didn't record my workflows inside Unreal Engine, because that was too long time as beginner in the learning phase, and even my computer power is too poor for video recording and working in Unreal at same time. I had no experience to any game engine, and i have no any programming language knowledge. So it was a deep dive into the unknown. I started texture creation with Substance Designer in 2019, but i had no time to use as much as i wanted, so my textures are just sketches kind of. Sort of it, i'm not a pro artist, but i practice all the time when the life allows me, and i'm working on my skills and knowledge to being better creator. 🙼 The video speed 4x faster but it's 60 fps, so you can slow down 0.25 for the original speed if you want. 🙼 IMPORTANT for future contents, better works, and for more FREE ITEMS in my shops!! If you interact with 💬 Comment feedback 🤍 Like 📣 Share then the algorithm will shows my videos/works/contents/products to more viewers and it's necessarry for the content creation and to keeping up working as freelance creator. ⚪ When the views on my videos keeps growing then i'll be able to work on more 3D models, textures, video editing tools, loop motion graphics animations such as 4K video backgrounds, and sounds / music. With more and more interactive followers and view counts i'll be able to share even more of my works and products for FREE. ⚪ Subscribe / Follow (including Instagram and X) only if you are active and interacting with my videos/posts (inactive followers = ruin the algorithm and i'll have to give up working on contents very soon) 🙼 My channels and other platforms: 🙼 🛒Shop 1 tranmaart.gumroad.com 🙼 YouTube 2009-2025 @Tranmaart @soothesoulsmusic @Tranmaart3D @Tranmaart-Video @TranmaartGaming YouTube is liar inhuman platform and ruined my life, and i wasted 15 years on that platform with million hours of work on my contents, music, artworks, tutorials, product samples, workflows and gaming videos. The reward for all of it, i got ban entirely from YouTube unrightfully, more channels of mine suddenly removed for no reason in 2025 January, this behavior is totally unrightfully, inhuman, meanwhile i always followed every guidelines, never received a warning or a strike during those decades of work, and no explanation and no details, just instant ban if i login to any of my channel, all due to Grand Theft Auto gameplay channel (channel 10 on my linktree page) where video wasn't uploaded, because that channel was created in 2022 or 2023 for future GTA 6 contents, and the channel only contained 3 screenshots about my yellow themed GTA Online character which named after the color "yellow" and the Faggio motorcycle from the game. Now i can't use my channels anymore because their bugged system ban everything if i login. YouTube made my life over, every day is a daydreaming nightmare since. 🙼 Instagram 1 Artist acc: instagram.com/tranmaart/ 2 Personal acc: instagram.com/maartino85/ 🙼 𝕏 x.com/Tranmaart 🙼 SoundCloud soundcloud.com/tranmaart/tracks 🙼 Facebook facebook.com/tranmaart 🙼 Reddit reddit.com/user/Tranmaart/ 🙼 E13 - Nails Decal Material - 3D Workflow for Unreal Engine Project 1 -⏳x4 - 2020 10 0314 views 2 comments -
E12 - Aged Wood Material Update - 3D Workflow for Unreal Engine Project 1 - ⏳x4
T85 3DI'm working on an update of my 3D Aged Wood PBR Material textures that i created in 2019 as complete beginner. The video speed 4x faster but encoded at 60 fps, if you want you can slow down the playback speed to 0.25 for original speed. 00:00 Final result intro 00:20 Ds - The material was created in 2019 when i was complete beginner 00:30 Ds - Fine tune the material 2020 🙼 🌐 Shop / All my profiles linktree.com/tranmaart 🙼 About the project, me and this workflow / progress video series: Hello there! This 20+ episode series contains couple of my workflows for my first Unreal Engine scene in 2020. I was just a hobby creator, and before this project i never created any game models and elements like these, also before i focused more to music making in my entire life since i was 14 (1999), that was like 95% music / sound creatoon and 5% 3D creation 1999-2017. At that point i had to give up music making due to health problems, and i started to focus more to 3D editing since 2019. In 2005 my spine damaged at neck, and everything changed. My life was over literally. When i could i tried to work and develope my own projects, for online contents. I got multiple health problems during that time, not the spine damage is the only one, it's often times very suffering, i have to live in a room only, and every year is harder than previous. Fighting with symptomps takes more and more time and i barely can work on my projects. It's very slow process to me. In this video series these records were just a tiny slice from all workflows, but i decided to upload. I didn't record my workflows inside Unreal Engine, because that was too long time as beginner in the learning phase, and even my computer power is too poor for video recording and working in Unreal at same time. I had no experience to any game engine, and i have no any programming language knowledge. So it was a deep dive into the unknown. I started texture creation with Substance Designer in 2019, but i had no time to use as much as i wanted, so my textures are just sketches kind of. Sort of it, i'm not a pro artist, but i practice all the time when the life allows me, and i'm working on my skills and knowledge to being better creator. 🙼 The video speed 4x faster but it's 60 fps, so you can slow down 0.25 for the original speed if you want. 🙼 IMPORTANT for future contents, better works, and for more FREE ITEMS in my shops!! If you interact with 💬 Comment feedback 🤍 Like 📣 Share then the algorithm will shows my videos/works/contents/products to more viewers and it's necessarry for the content creation and to keeping up working as freelance creator. ⚪ When the views on my videos keeps growing then i'll be able to work on more 3D models, textures, video editing tools, loop motion graphics animations such as 4K video backgrounds, and sounds / music. With more and more interactive followers and view counts i'll be able to share even more of my works and products for FREE. ⚪ Subscribe / Follow (including Instagram and X) only if you are active and interacting with my videos/posts (inactive followers = ruin the algorithm and i'll have to give up working on contents very soon) 🙼 My channels and other platforms: 🙼 🛒Shop 1 tranmaart.gumroad.com 🙼 YouTube 2009-2025 @Tranmaart @soothesoulsmusic @Tranmaart3D @Tranmaart-Video @TranmaartGaming YouTube is liar inhuman platform and ruined my life, and i wasted 15 years on that platform with million hours of work on my contents, music, artworks, tutorials, product samples, workflows and gaming videos. The reward for all of it, i got ban entirely from YouTube unrightfully, more channels of mine suddenly removed for no reason in 2025 January, this behavior is totally unrightfully, inhuman, meanwhile i always followed every guidelines, never received a warning or a strike during those decades of work, and no explanation and no details, just instant ban if i login to any of my channel, all due to Grand Theft Auto gameplay channel (channel 10 on my linktree page) where video wasn't uploaded, because that channel was created in 2022 or 2023 for future GTA 6 contents, and the channel only contained 3 screenshots about my yellow themed GTA Online character which named after the color "yellow" and the Faggio motorcycle from the game. Now i can't use my channels anymore because their bugged system ban everything if i login. YouTube made my life over, every day is a daydreaming nightmare since. 🙼 Instagram 1 Artist acc: instagram.com/tranmaart/ 2 Personal acc: instagram.com/maartino85/ 🙼 𝕏 x.com/Tranmaart 🙼 SoundCloud soundcloud.com/tranmaart/tracks 🙼 Facebook facebook.com/tranmaart 🙼 Reddit reddit.com/user/Tranmaart/ 🙼 E12 - Aged Wood Material Update - 3D Workflow for Unreal Engine Project 1 -⏳x4 - 2020 10 0313 views -
E11 - Corner Cracks Decal Mesh for Window Top - 3D Workflow for Unreal Engine Project 1 - ⏳x4
T85 3DThe video speed 4x faster but encoded at 60 fps, if you want you can slow down the playback speed to 0.25 for original speed. 🙼 🌐 Shop / All my profiles linktree.com/tranmaart 🙼 About the project, me and this workflow / progress video series: Hello there! This 20+ episode series contains couple of my workflows for my first Unreal Engine scene in 2020. I was just a hobby creator, and before this project i never created any game models and elements like these, also before i focused more to music making in my entire life since i was 14 (1999), that was like 95% music / sound creatoon and 5% 3D creation 1999-2017. At that point i had to give up music making due to health problems, and i started to focus more to 3D editing since 2019. In 2005 my spine damaged at neck, and everything changed. My life was over literally. When i could i tried to work and develope my own projects, for online contents. I got multiple health problems during that time, not the spine damage is the only one, it's often times very suffering, i have to live in a room only, and every year is harder than previous. Fighting with symptomps takes more and more time and i barely can work on my projects. It's very slow process to me. In this video series these records were just a tiny slice from all workflows, but i decided to upload. I didn't record my workflows inside Unreal Engine, because that was too long time as beginner in the learning phase, and even my computer power is too poor for video recording and working in Unreal at same time. I had no experience to any game engine, and i have no any programming language knowledge. So it was a deep dive into the unknown. I started texture creation with Substance Designer in 2019, but i had no time to use as much as i wanted, so my textures are just sketches kind of. Sort of it, i'm not a pro artist, but i practice all the time when the life allows me, and i'm working on my skills and knowledge to being better creator. 🙼 The video speed 4x faster but it's 60 fps, so you can slow down 0.25 for the original speed if you want. 🙼 Video record date: 2020 September 🙼 IMPORTANT for future contents, better works, and for more FREE ITEMS in my shops!! If you interact with 💬 Comment feedback 🤍 Like 📣 Share then the algorithm will shows my videos/works/contents to more viewers and it's necessarry for the future contents and to keep up working as freelance creator. When the views on my videos keeps growing then i'll be able to work on more 3D models, textures, video editing stuffs, loop animations such as video backgrouds, and musics, and i'll be able to share even more of my works and productrs for FREE. 🙼 ⚪ Subscribe / Follow (including Instagram and X) only if you are active and interacting with my videos/posts (inactive followers = ruin the algorithm and i will have to give up working on contents) 🙼 My channels and other platforms: 🙼 🛒Shop 1 tranmaart.gumroad.com 🙼 YouTube 2009-2025 @Tranmaart @soothesoulsmusic @Tranmaart3D @Tranmaart-Video @TranmaartGaming YouTube is ruined my life and i wasted 15 years on that platform with million hours of work on my contents, music, artworks, tutorials, product samples, workflows and gaming videos. The reward for all of it, i got ban entirely from YouTube unrightfully, more channels of mine suddenly removed for no reason in 2025 January, this behavior is totally unrightfully, inhuman, meanwhile i always followed every guidelines, never received a warning or a strike during those decades of work, and no explanation and no details, just instant ban if i login to any of my channel, all due to Grand Theft Auto gameplay channel (channel 10 on my linktree page) where video wasn't uploaded, becuase that channel was created in 2022 or 2023 for future GTA 6 contents, and the channel only contained 3 screenshots about my yellow themed GTA Online character which named after the color "yellow" and the Faggio motorcycle from the game. Now i can't use my channels anymore because their bugged system ban everything if i login. YouTube made my life over, every day is a daydreaming nightmare since. 🙼 Instagram 1 Artist acc: instagram.com/tranmaart/ 2 Personal acc: instagram.com/maartino85/ 🙼 𝕏 x.com/Tranmaart 🙼 SoundCloud soundcloud.com/tranmaart/tracks 🙼 Facebook facebook.com/tranmaart 🙼 Reddit reddit.com/user/Tranmaart/ 🙼 E11 - Corner Cracks Decal Mesh for Window Top - 3D Workflow for Unreal Engine Project 1 - ⏳x414 views -
E10 - Brick Instances to Cracked Walls - 3D Workflow for Unreal Engine Project 1 - ⏳x4
T85 3DThe video speed 4x faster but encoded at 60 fps, if you want you can slow down the playback speed to 0.25 for original speed. 00:00 Final Result Preview Intro 00:20 Max - Trying to put the bricks at the right position on the wall cracks. 13:39 Max - Object built for snapping the bricks to the right position 🙼 🌐 Shop / All my profiles linktree.com/tranmaart 🙼 About the project, me and this workflow / progress video series: Hello there! This 20+ episode series contains couple of my workflows for my first Unreal Engine scene in 2020. I was just a hobby creator, and before this project i never created any game models and elements like these, also before i focused more to music making in my entire life since i was 14 (1999), that was like 95% music / sound creatoon and 5% 3D creation 1999-2017. At that point i had to give up music making due to health problems, and i started to focus more to 3D editing since 2019. In 2005 my spine damaged at neck, and everything changed. My life was over literally. When i could i tried to work and develope my own projects, for online contents. I got multiple health problems during that time, not the spine damage is the only one, it's often times very suffering, i have to live in a room only, and every year is harder than previous. Fighting with symptomps takes more and more time and i barely can work on my projects. It's very slow process to me. In this video series these records were just a tiny slice from all workflows, but i decided to upload. I didn't record my workflows inside Unreal Engine, because that was too long time as beginner in the learning phase, and even my computer power is too poor for video recording and working in Unreal at same time. I had no experience to any game engine, and i have no any programming language knowledge. So it was a deep dive into the unknown. I started texture creation with Substance Designer in 2019, but i had no time to use as much as i wanted, so my textures are just sketches kind of. Sort of it, i'm not a pro artist, but i practice all the time when the life allows me, and i'm working on my skills and knowledge to being better creator. 🙼 The video speed 4x faster but it's 60 fps, so you can slow down 0.25 for the original speed if you want. 🙼 Video record date: 2020 September 🙼 IMPORTANT for more FREE ITEMS in my shops If you interact with 💬 Comment 🤍 Like 📣 Share then the algorithm will shows my videos/works/contents to more viewers and it's necessarry for the future contents and to keep up working as freelance creator. When the views on my videos keeps growing then i'll be able to work on more 3D models, textures, video editing stuffs, loop animations such as video backgrouds, and musics, and i'll be able to share even more of my works and productrs for FREE. 🙼 ⚪ Subscribe / Follow (including Instagram and X) only if you are active and interacting with my videos/posts. 🙼 My channels and other platforms: 🙼 🛒Shop 1 tranmaart.gumroad.com 🙼 YouTube 2009-2025 @Tranmaart @soothesoulsmusic @Tranmaart3D @Tranmaart-Video @TranmaartGaming YouTube is ruined my life and i wasted 15 years on that platform with million hours of work on my contents, music, artworks, tutorials, product samples, workflows and gaming videos. The reward for all of it, i got ban entirely from YouTube unrightfully, more channels of mine suddenly removed for no reason in 2025 January, this behavior is totally unrightfully, inhuman, meanwhile i always followed every guidelines, never received a warning or a strike during those decades of work, and there's no explanation and no details, just instant ban if i login to any of my channel, all due to Grand Theft Auto gameplay channel (channel 10 on my linktree page) where video wasn't uploaded, becuase that channel was created in 2022 or 2023 for future GTA 6 contents, and the channel only contained 3 screenshots about my yellow themed GTA Online character which named after the color "yellow" and the Faggio motorcycle from the game. Now i can't use my channels anymore because their bugged system ban everything if i login. YouTube made my life over, every day is a daydreaming nightmare since. 🙼 Instagram 1 Artist acc: instagram.com/tranmaart/ 2 Personal acc: instagram.com/maartino85/ 🙼 𝕏 x.com/Tranmaart 🙼 SoundCloud soundcloud.com/tranmaart/tracks 🙼 Facebook facebook.com/tranmaart 🙼 Reddit reddit.com/user/Tranmaart/ 🙼 E10 - Brick Instances to Cracked Walls - 3D Workflow for Unreal Engine Project 1 - ⏳x4 - 2020 September 266 views 1 comment -
E09 - Texture Creation for Window - Old Wood Paint - 3D Workflow for Unreal Engine Project 1 - ⏳x4
T85 3DThe video speed 4x faster but encoded at 60 fps, if you want you can slow down the playback speed to 0.25 for original speed. 00:00 Intro 00:20 Ds - Aged Paint Layer Creation over an earier made wooden material 20:55 RizomUV - Straighten curved UV islands 21:50 Pt - Edge Wear, ect. 🙼 🌐 Shop / All my profiles linktree.com/tranmaart 🙼 About the project, me and this workflow / progress video series: Hello there! This 20+ episode series contains couple of my workflows for my first Unreal Engine scene in 2020. I was just a hobby creator, and before this project i never created any game models and elements like these, also before i focused more to music making in my entire life since i was 14 (1999), that was like 95% music / sound creatoon and 5% 3D creation 1999-2017. At that point i had to give up music making due to health problems, and i started to focus more to 3D editing since 2019. In 2005 my spine damaged at neck, and everything changed. My life was over literally. When i could i tried to work and develope my own projects, for online contents. I got multiple health problems during that time, not the spine damage is the only one, it's often times very suffering, i have to live in a room only, and every year is harder than previous. Fighting with symptomps takes more and more time and i barely can work on my projects. It's very slow process to me. In this video series these records were just a tiny slice from all workflows, but i decided to upload. I didn't record my workflows inside Unreal Engine, because that was too long time as beginner in the learning phase, and even my computer power is too poor for video recording and working in Unreal at same time. I had no experience to any game engine, and i have no any programming language knowledge. So it was a deep dive into the unknown. I started texture creation with Substance Designer in 2019, but i had no time to use as much as i wanted, so my textures are just sketches kind of. Sort of it, i'm not a pro artist, but i practice all the time when the life allows me, and i'm working on my skills and knowledge to being better creator. 🙼 The video speed 4x faster but it's 60 fps, so you can slow down 0.25 for the original speed if you want. 🙼 Video record date: 2020 September 🙼 IMPORTANT for more FREE ITEMS in my shops If you interact with 💬 Comment 🤍 Like 📣 Share then the algorithm will shows my videos/works/contents to more viewers and it's necessarry for the future contents and to keep up working as freelance creator. When the views on my videos keeps growing then i'll be able to work on more 3D models, textures, video editing stuffs, loop animations such as video backgrouds, and musics, and i'll be able to share even more of my works and productrs for FREE. 🙼 ⚪ Subscribe / Follow (including Instagram and X) only if you are active and interacting with my videos/posts. 🙼 My channels and other platforms: 🙼 🛒Shop 1 tranmaart.gumroad.com 🙼 YouTube 2009-2025 @Tranmaart @soothesoulsmusic @Tranmaart3D @Tranmaart-Video @TranmaartGaming YouTube is ruined my life and i wasted 15 years on that platform with million hours of work on my contents, music, artworks, tutorials, product samples, workflows and gaming videos. The reward for all of it, i got ban entirely from YouTube unrightfully, more channels of mine suddenly removed for no reason in 2025 January, totally unrightfully, no explanation and deatails, all due to Grand Theft Auto gameplay channel where video wasn't uploaded, becuase that channel was created for GTA 6 contents in 2022 or 2023, and the channel only contained 3 screenshots about my yellow themed GTA Online character wich named after the color "yellow" and the Faggio motorcycle from the game. Now i can't use my channels anymore because their bugged system ban everything if i login. YouTube made my life as nightmare since. 🙼 Instagram 1 Artist acc: instagram.com/tranmaart/ 2 Personal acc: instagram.com/maartino85/ 🙼 𝕏 x.com/Tranmaart 🙼 SoundCloud soundcloud.com/tranmaart/tracks 🙼 Facebook facebook.com/tranmaart 🙼 Reddit reddit.com/user/Tranmaart/ 🙼 E09 - Texture Creation for The Window - Old Wood Paint - 3D Workflow for Unreal Engine Project 1 - ⏳x4 - 2020 09 2011 views 1 comment -
E08 - Window Modelling - 3D Workflow for Unreal Engine Project 1 - ⏳x4
T85 3DThe video speed 4x faster but encoded at 60 fps, so you can slow down the playback speed to 0.25 for original speed if you want. 00:00 Intro 00:20 Max - Window Model Creation 12:18 Moi3d - Recreating Window Model 15:07 Max - Import 15:48 Moi3d - ●●● 🌐 Shop / All my profiles linktree.com/tranmaart ● About the project and this workflow and progress video series: Hello there! This 20+ episode series contains couple of my workflows for my first Unreal Engine scene in 2020. I was just a hobby creator, and before this project i never created any game assets like these, also before i focused more to music making in my entire life, that was like 95% music making and 5% Basic 3D creation. These records were just a tiny slice from all workflows, but i decided to upload. I didn't record my workflows inside Unreal Engine, because that was too long time as beginner in the learning phase, and even my computer power is too poor for video recording and working in Unreal at same time. I had no experience to any game engine, and i have no any programming language knowledge. So it was a deep dive into the unknown. I started texture creation with Substance Designer in 2019, but i had no time to use as much as i wanted, so my textures are just sketches kind of. Sort of it, i'm not a pro artist, but i practice all the time when the life allows me, and i'm working on my skills and knowledge to being better creator. ● The video speed 4x faster but it's 60 fps, so you can slow down 0.25 for the original speed if you want. ● Video record date: 2020 September ● IMPORTANT for more FREE ITEMS in my shops If you interact with 💬 Comment 🤍 Like 📣 Share then the algorithm will shows my videos/works/contents to more viewers and it's necessarry for the future contents and to keep up working as freelance creator. When the views on my videos keeps growing then i'll be able to work on more 3D models, textures, video editing stuffs, loop animations such as video backgrouds, and musics, and i'll be able to share even more of my works and productrs for FREE. ●●● ⚪ Subscribe / Follow (including Instagram and X) only if you are active and interacting with my videos/posts. ●●● My channels and other platforms: ●●● 🛒Shop 1 tranmaart.gumroad.com ●●● YouTube 2009-2025 @Tranmaart @soothesoulsmusic @Tranmaart-Video @TranmaartGaming @Tranmaart3D ●●● Instagram 1 Artist acc: instagram.com/tranmaart 2 Personal acc: instagram.com/maartino85 ●●● 𝕏 x.com/Tranmaart ●●● SoundCloud soundcloud.com/tranmaart/tracks ●●● Facebook facebook.com/tranmaart ●●● Reddit reddit.com/user/Tranmaart/ ●●● 3D modelling - 3D editing - Game Asset - 3D creation - Window model creation - Editing Workflow - 3D workflow E08 - Window Modelling - 3D Workflow for Unreal Engine Project 1 - ⏳x4 - 2020 09 204 views -
E07 - Corner Crack Decal Objects - 3D Workflow for Unreal Engine Project 1 - ⏳x4
T85 3D00:00 Intro 00:20 Max - Part of creating meshes for decals ●●● 🌐 Shop / All my profiles linktree.com/tranmaart ● About the project and this workflow and progress video series: Hello there! This 20+ episode series contains couple of my workflows for my first Unreal Engine scene in 2020. I was just a hobby creator, and before this project i never created any game assets like these, also before i focused more to music making in my entire life, that was like 95% music making and 5% Basic 3D creation. These records were just a tiny slice from all workflows, but i decided to upload. I didn't record my workflows inside Unreal Engine, because that was too long time as beginner in the learning phase, and even my computer power is too poor for video recording and working in Unreal at same time. I had no experience to any game engine, and i have no any programming language knowledge. So it was a deep dive into the unknown. I started texture creation with Substance Designer in 2019, but i had no time to use as much as i wanted, so my textures are just sketches kind of. Sort of it, i'm not a pro artist, but i practice all the time when the life allows me, and i'm working on my skills and knowledge to being better creator. ● The video speed 4x faster but it's 60 fps, so you can slow down 0.25 for the original speed if you want. ● Video record date: 2020 September ● IMPORTANT for more FREE ITEMS in my shops If you interact with 💬 Comment 🤍 Like 📣 Share then the algorithm will shows my videos/works/contents to more viewers and it's necessarry for the future contents and to keep up working as freelance creator. When the views on my videos keeps growing then i'll be able to work on more 3D models, textures, video editing stuffs, loop animations such as video backgrouds, and musics, and i'll be able to share even more of my works and productrs for FREE. ●●● ⚪ Subscribe / Follow (including Instagram and X) only if you are active and interacting with my videos/posts. ●●● My channels and other platforms: ●●● 🛒Shop 1 tranmaart.gumroad.com ●●● YouTube 2009-2025 @Tranmaart @soothesoulsmusic @Tranmaart-Video @TranmaartGaming @Tranmaart3D ●●● Instagram 1 Artist acc: instagram.com/tranmaart/ 2 Personal acc: instagram.com/maartino85/ ●●● 𝕏 x.com/Tranmaart ●●● SoundCloud soundcloud.com/tranmaart/tracks ●●● Facebook facebook.com/tranmaart ●●● Reddit reddit.com/user/Tranmaart/ ●●● 3D modelling - house ruin wall cracks - 3D Workflow - Workflow for Unreal Engine Project - Video Speed 400% - 3D modeling - 3D asset creation - Unreal Engine FIrst Project - Creation Workflow - Made with Substance - Personal Work - 3D editing - House Ruin model - High poly to low poly - UV creation E07 - Corner Crack Decal Objects - 3D Workflow for Unreal Engine Project 1 - ⏳x4 - 2020 09 251 view -
E06 - Brick Wall Material - 3D Workflow for Unreal Engine Project 1 - ⏳x4
T85 3DHi, and welcome on my 3D creative and tutorial channel, i'm Tibi aka Tranmaart 00:00 Intro 00:20 Ds - Creating Brick Wall Material using parts of brick and mortar materials made in previous episodes. 01:39 3dM - Creating reference texture for brick size 10:37 Ds - Continuing material creation ● About the project, me and this video series: Hello there! This 20+ episode series contains couple of my workflows for my first Unreal Engine scene in 2020. I was just a hobby creator, and before this project i never created any game assets like these, also before i focused more to music making in my entire life, that was like 95% music making and 5% Basic 3D creation. These records were just a tiny slice from all workflows, but i decided to upload. I didn't record my workflows inside Unreal Engine, because that was too long time as beginner in the learning phase, and even my computer power is too poor for video recording and working in Unreal at same time. I had no experience to any game engine, and i have no any programming language knowledge. So it was a deep dive into the unknown. I started texture creation with Substance Designer in 2019, but i had no time to use as much as i wanted, so my textures are just sketches kind of. Sort of it, i'm not a pro artist, but i practice all the time when the life allows me, and i'm working on my skills and knowledge to being better creator. ● The video speed 4x faster but it's 60 fps, so you can slow down 0.25 for the original speed if you want. ● Video record date: 2020 September ● IMPORTANT for more FREE ITEMS in my shops If you interact with 💬 Comment 🤍 Like 📣 Share then the algorithm will shows my videos/works/contents to more viewers and it's necessarry for the future contents and to keep up working as freelance creator. When the views on my videos keeps growing then i'll be able to work on more 3D models, textures, video editing stuffs, loop animations such as video backgrouds, and musics, and i'll be able to share even more of my works and productrs for FREE. ●●● ⚪ Subscribe / Follow (including Instagram and X) only if you are active and interacting with my videos/posts. ●●● My channels and other platforms: ●●● 🌐 All my profiles and shops available on this page linktr.ee/tranmaart ●●● 🛒Shop 1 tranmaart.gumroad.com ●●● YouTube 2009-2025 @Tranmaart @soothesoulsmusic @Tranmaart-Video @TranmaartGaming @Tranmaart3D ●●● Instagram 1 Artist acc: instagram.com/tranmaart/ 2 Personal acc: instagram.com/maartino85/ ●●● 𝕏 x.com/Tranmaart ●●● SoundCloud soundcloud.com/tranmaart/tracks ●●● Facebook facebook.com/tranmaart ●●● Reddit reddit.com/user/Tranmaart/ ●●● 3D modelling - house ruin wall cracks - 3D Workflow - Workflow for Unreal Engine Project - Video Speed 400% - 3D modeling - 3D asset creation - Unreal Engine FIrst Project - Creation Workflow - Made with Substance - Personal Work - 3D editing - House Ruin model - High poly to low poly - UV creation E06 - Brick Wall Material ⏳400% 3D Workflow for Unreal Engine Project 1 - 2020 09 247 views -
E05 | House Ruin UV Creation | 3D Workflow for Unreal Engine Project 1
T85 3D00:00 Final Result / Intro 00:20 ZBrush - "High" poly to Low poly and trying to get polyislands by areas for UV 03:49 3dM - UV creation 13:35 Next Episode Card ● About the project, me and this video series: Hello there! This 20+ episode series contains couple of my workflows for my first Unreal Engine scene in 2020. I was just a hobby creator, and before this project i never created any game assets like these, also before i focused more to music making in my entire life, that was like 95% music making and 5% Basic 3D creation. These records were just a tiny slice from all workflows, but i decided to upload. I didn't record my workflows inside Unreal Engine, because that was too long time as beginner in the learning phase, and even my computer power is too poor for video recording and working in Unreal at same time. I had no experience to any game engine, and i have no any programming language knowledge. So it was a deep dive into the unknown. I started texture creation with Substance Designer in 2019, but i had no time to use as much as i wanted, so my textures are just sketches kind of. Sort of it, i'm not a pro artist, but i practice all the time when the life allows me, and i'm working on my skills and knowledge to being better creator. ● The video speed 4x faster but it's 60 fps, so you can slow down 0.25 for the original speed if you want. ● Video record date: 2020 September ● IMPORTANT for more FREE ITEMS in my shops If you interact with 💬 Comment 🤍 Like 📣 Share then the algorithm will shows my videos/works/contents to more viewers and it's necessarry for the future contents and to keep up working as freelance creator. When the views on my videos keeps growing then i'll be able to work on more 3D models, textures, video editing stuffs, loop animations such as video backgrouds, and musics, and i'll be able to share even more of my works and productrs for FREE. ●●● ⚪ Subscribe / Follow (including Instagram and X) only if you are active and interacting with my videos/posts. ●●● My channels and other platforms: ●●● 🌐 All my profiles and shops available on this page linktr.ee/tranmaart ●●● 🛒Shop 1 tranmaart.gumroad.com ●●● YouTube 2009-2025 @Tranmaart @soothesoulsmusic @Tranmaart-Video @TranmaartGaming @Tranmaart3D ●●● Instagram 1 Artist acc: instagram.com/tranmaart/ 2 Personal acc: instagram.com/maartino85/ ●●● 𝕏 x.com/Tranmaart ●●● SoundCloud soundcloud.com/tranmaart/tracks ●●● Facebook facebook.com/tranmaart ●●● Reddit reddit.com/user/Tranmaart/ ●●● 3D modelling - house ruin wall cracks - 3D Workflow - Workflow for Unreal Engine Project - Video Speed 400% - 3D modeling - 3D asset creation - Unreal Engine FIrst Project - Creation Workflow - Made with Substance - Personal Work - 3D editing - House Ruin model - High poly to low poly - UV creation E05 | House Ruin UV Creation | 3D Workflow for Unreal Engine Project 1 4x Timelapse5 views