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Anno 2205 - Veteran Difficulty - No Commentary - Part 01
AyOhNeePart 01 - Key Progress - New Territory = Walbruck Basin (Temperate) - Starting Territory Project @ Walbruck Basin (Temperate) - New Territory = Akia Floes (Arctic) Custom Veteran Difficulty Settings; - Provided Workforce = Sparce - Goods Consumption = Plenty - Satisfaction Impact = High Impact - Revenue = Plenty (Benefit Preference) - Emergency Loans = No Loans - Inactive Costs = Yes - Construction Refund = Fee - Relocate Buildings = Off - Warehouse Output = Sparse - Starting Credits = Sparse - Trading Post Restocking = Meager - Trading Post Prices = Overpriced - Calamities = Frequent - Hidden Containers = Off - Assignment Frequency = Off - Assignment Rewards = Meager - Assignment Time = Short - Military Level Progression = Slow - Competitor Growth = Fast - Share Effect = Moderate (Second Benefit Preference) - Enemy Invasions = Frequent - Invasion Difficulty = Deadly - Destructible Fleet = On - Industry Modes - Electronics Mode = On (Benefit) - Heavy Industry Mode = On (Benefit) - Biotech Mode = On (Benefit) - Energy Mode = On (Benefit) - Agricultural Mode = On (Benefit) Video Information; - Recorded with OBS (Open Broadcaster Software) - Edited with HitFilm13 views -
Anno 2205 - Veteran Difficulty - No Commentary - Part 02A
AyOhNeePart 02A - Key Progress - Starting Territory Project @ Akia Floes (Arctic) - First Executives move in @ Walbruck Basin (Temperate) - New Territory = Novikov Crater (Lunar) - Starting Territory Project @ Novikov Crater (Lunar) - First Engineering Institute (Astronauts) @ Novikov Crater (Lunar) Custom Veteran Difficulty Settings; - Provided Workforce = Sparce - Goods Consumption = Plenty - Satisfaction Impact = High Impact - Revenue = Plenty (Benefit Preference) - Emergency Loans = No Loans - Inactive Costs = Yes - Construction Refund = Fee - Relocate Buildings = Off - Warehouse Output = Sparse - Starting Credits = Sparse - Trading Post Restocking = Meager - Trading Post Prices = Overpriced - Calamities = Frequent - Hidden Containers = Off - Assignment Frequency = Off - Assignment Rewards = Meager - Assignment Time = Short - Military Level Progression = Slow - Competitor Growth = Fast - Share Effect = Moderate (Second Benefit Preference) - Enemy Invasions = Frequent - Invasion Difficulty = Deadly - Destructible Fleet = On - Industry Modes - Electronics Mode = On (Benefit) - Heavy Industry Mode = On (Benefit) - Biotech Mode = On (Benefit) - Energy Mode = On (Benefit) - Agricultural Mode = On (Benefit) Video Information; - Recorded with OBS (Open Broadcaster Software) - Edited with HitFilm - "Part 02" is divided into sub-parts "A" and "B" because the file size produced by HitFilm, exceeds the Rumble video size limit, of 15GB12 views -
Anno 2205 - Veteran Difficulty - No Commentary - Part 02B
AyOhNeePart 02B - Key Progress - New Territory = Orbital Station - Market Manipulation Custom Veteran Difficulty Settings; - Provided Workforce = Sparce - Goods Consumption = Plenty - Satisfaction Impact = High Impact - Revenue = Plenty (Benefit Preference) - Emergency Loans = No Loans - Inactive Costs = Yes - Construction Refund = Fee - Relocate Buildings = Off - Warehouse Output = Sparse - Starting Credits = Sparse - Trading Post Restocking = Meager - Trading Post Prices = Overpriced - Calamities = Frequent - Hidden Containers = Off - Assignment Frequency = Off - Assignment Rewards = Meager - Assignment Time = Short - Military Level Progression = Slow - Competitor Growth = Fast - Share Effect = Moderate (Second Benefit Preference) - Enemy Invasions = Frequent - Invasion Difficulty = Deadly - Destructible Fleet = On - Industry Modes - Electronics Mode = On (Benefit) - Heavy Industry Mode = On (Benefit) - Biotech Mode = On (Benefit) - Energy Mode = On (Benefit) - Agricultural Mode = On (Benefit) Video Information; - Recorded with OBS (Open Broadcaster Software) - Edited with HitFilm - "Part 02" is divided into sub-parts "A" and "B" because the file size produced by HitFilm, exceeds the Rumble video size limit, of 15GB6 views -
Anno 2205 - Veteran Difficulty - No Commentary - Part 03
AyOhNeePart 03 - Key Progress - New Territory = Vanha Plains (Tundra) - New Territory = Cape Amber (Temperate) - First Physics Institute (Astronauts) @ Akia Floes (Arctic) - New Territory = Kinngait Protectorate (Arctic) Custom Veteran Difficulty Settings; - Provided Workforce = Sparce - Goods Consumption = Plenty - Satisfaction Impact = High Impact - Revenue = Plenty (Benefit Preference) - Emergency Loans = No Loans - Inactive Costs = Yes - Construction Refund = Fee - Relocate Buildings = Off - Warehouse Output = Sparse - Starting Credits = Sparse - Trading Post Restocking = Meager - Trading Post Prices = Overpriced - Calamities = Frequent - Hidden Containers = Off - Assignment Frequency = Off - Assignment Rewards = Meager - Assignment Time = Short - Military Level Progression = Slow - Competitor Growth = Fast - Share Effect = Moderate (Second Benefit Preference) - Enemy Invasions = Frequent - Invasion Difficulty = Deadly - Destructible Fleet = On - Industry Modes - Electronics Mode = On (Benefit) - Heavy Industry Mode = On (Benefit) - Biotech Mode = On (Benefit) - Energy Mode = On (Benefit) - Agricultural Mode = On (Benefit) Video Information; - Recorded with OBS (Open Broadcaster Software) - Edited with HitFilm15 views -
Anno 2205 - Veteran Difficulty - No Commentary - Part 04
AyOhNeePart 04 - Key Progress - First Physics Institute (Astronauts) @ Kinngait Protectorate (Arctic) - Heavy Industry (Yellow) Research Complete @ Orbital Station Custom Veteran Difficulty Settings; - Provided Workforce = Sparce - Goods Consumption = Plenty - Satisfaction Impact = High Impact - Revenue = Plenty (Benefit Preference) - Emergency Loans = No Loans - Inactive Costs = Yes - Construction Refund = Fee - Relocate Buildings = Off - Warehouse Output = Sparse - Starting Credits = Sparse - Trading Post Restocking = Meager - Trading Post Prices = Overpriced - Calamities = Frequent - Hidden Containers = Off - Assignment Frequency = Off - Assignment Rewards = Meager - Assignment Time = Short - Military Level Progression = Slow - Competitor Growth = Fast - Share Effect = Moderate (Second Benefit Preference) - Enemy Invasions = Frequent - Invasion Difficulty = Deadly - Destructible Fleet = On - Industry Modes - Electronics Mode = On (Benefit) - Heavy Industry Mode = On (Benefit) - Biotech Mode = On (Benefit) - Energy Mode = On (Benefit) - Agricultural Mode = On (Benefit) Video Information; - Recorded with OBS (Open Broadcaster Software) - Edited with HitFilm4 views -
Anno 2205 - Veteran Difficulty - No Commentary - Part 05
AyOhNeePart 05 - Key Progress - First Executives move in @ Cape Amber (Temperate) - New Territory = Viridian Coves (Temperate) - Starting Territory Project @ Viridian Coves (Temperate) Custom Veteran Difficulty Settings; - Provided Workforce = Sparce - Goods Consumption = Plenty - Satisfaction Impact = High Impact - Revenue = Plenty (Benefit Preference) - Emergency Loans = No Loans - Inactive Costs = Yes - Construction Refund = Fee - Relocate Buildings = Off - Warehouse Output = Sparse - Starting Credits = Sparse - Trading Post Restocking = Meager - Trading Post Prices = Overpriced - Calamities = Frequent - Hidden Containers = Off - Assignment Frequency = Off - Assignment Rewards = Meager - Assignment Time = Short - Military Level Progression = Slow - Competitor Growth = Fast - Share Effect = Moderate (Second Benefit Preference) - Enemy Invasions = Frequent - Invasion Difficulty = Deadly - Destructible Fleet = On - Industry Modes - Electronics Mode = On (Benefit) - Heavy Industry Mode = On (Benefit) - Biotech Mode = On (Benefit) - Energy Mode = On (Benefit) - Agricultural Mode = On (Benefit) Video Information; - Recorded with OBS (Open Broadcaster Software) - Edited with HitFilm7 views -
Anno 2205 - Veteran Difficulty - No Commentary - Part 06
AyOhNeePart 06 - Key Progress - Territory Project Completed @ Walbruck Basin (Temperate) - Territory Project Submission Glitch @ Viridian Coves (Temperate) - First Investors move in @ Walbruck Basin (Temperate) - Energy Transmission Objective Completed Custom Veteran Difficulty Settings; - Provided Workforce = Sparce - Goods Consumption = Plenty - Satisfaction Impact = High Impact - Revenue = Plenty (Benefit Preference) - Emergency Loans = No Loans - Inactive Costs = Yes - Construction Refund = Fee - Relocate Buildings = Off - Warehouse Output = Sparse - Starting Credits = Sparse - Trading Post Restocking = Meager - Trading Post Prices = Overpriced - Calamities = Frequent - Hidden Containers = Off - Assignment Frequency = Off - Assignment Rewards = Meager - Assignment Time = Short - Military Level Progression = Slow - Competitor Growth = Fast - Share Effect = Moderate (Second Benefit Preference) - Enemy Invasions = Frequent - Invasion Difficulty = Deadly - Destructible Fleet = On - Industry Modes - Electronics Mode = On (Benefit) - Heavy Industry Mode = On (Benefit) - Biotech Mode = On (Benefit) - Energy Mode = On (Benefit) - Agricultural Mode = On (Benefit) Video Information; - Recorded with OBS (Open Broadcaster Software) - Edited with HitFilm1 view -
Anno 2205 - Veteran Difficulty - No Commentary - Part 07
AyOhNeePart 07 - Key Progress - Project Submission Glitch Resolved @ Viridian Coves (Temperate) - Biotech (Pink) Research Complete @ Orbital Station - Territory Project Completed @ Novikov Crater (Lunar) Custom Veteran Difficulty Settings; - Provided Workforce = Sparce - Goods Consumption = Plenty - Satisfaction Impact = High Impact - Revenue = Plenty (Benefit Preference) - Emergency Loans = No Loans - Inactive Costs = Yes - Construction Refund = Fee - Relocate Buildings = Off - Warehouse Output = Sparse - Starting Credits = Sparse - Trading Post Restocking = Meager - Trading Post Prices = Overpriced - Calamities = Frequent - Hidden Containers = Off - Assignment Frequency = Off - Assignment Rewards = Meager - Assignment Time = Short - Military Level Progression = Slow - Competitor Growth = Fast - Share Effect = Moderate (Second Benefit Preference) - Enemy Invasions = Frequent - Invasion Difficulty = Deadly - Destructible Fleet = On - Industry Modes - Electronics Mode = On (Benefit) - Heavy Industry Mode = On (Benefit) - Biotech Mode = On (Benefit) - Energy Mode = On (Benefit) - Agricultural Mode = On (Benefit) Video Information; - Recorded with OBS (Open Broadcaster Software) - Edited with HitFilm2 views -
Anno 2205 - Veteran Difficulty - No Commentary - Part 08
AyOhNeePart 08 - Key Progress - First Physics Institute (Astronauts) @ Ikkuma Glacier (Arctic) - Territory Project Completed @ Vanha Plains (Tundra) - Electronics (Purple) Research Completed @ Orbital Station - Final Orbital Module Setup - 4 Yellow, 4 Pink & 4 Purple @ Orbital Station Custom Veteran Difficulty Settings; - Provided Workforce = Sparce - Goods Consumption = Plenty - Satisfaction Impact = High Impact - Revenue = Plenty (Benefit Preference) - Emergency Loans = No Loans - Inactive Costs = Yes - Construction Refund = Fee - Relocate Buildings = Off - Warehouse Output = Sparse - Starting Credits = Sparse - Trading Post Restocking = Meager - Trading Post Prices = Overpriced - Calamities = Frequent - Hidden Containers = Off - Assignment Frequency = Off - Assignment Rewards = Meager - Assignment Time = Short - Military Level Progression = Slow - Competitor Growth = Fast - Share Effect = Moderate (Second Benefit Preference) - Enemy Invasions = Frequent - Invasion Difficulty = Deadly - Destructible Fleet = On - Industry Modes - Electronics Mode = On (Benefit) - Heavy Industry Mode = On (Benefit) - Biotech Mode = On (Benefit) - Energy Mode = On (Benefit) - Agricultural Mode = On (Benefit) Video Information; - Recorded with OBS (Open Broadcaster Software) - Edited with HitFilm3 views -
Anno 2205 - Veteran Difficulty - No Commentary - Part 09
AyOhNeePart 09 - Key Progress - Rerouted Global Logistics @ Vanha Plains (Tundra) - Territory Project Completed @ Akia Floes (Arctic) - First Executives move in @ Viridian Coves (Temperate) Custom Veteran Difficulty Settings; - Provided Workforce = Sparce - Goods Consumption = Plenty - Satisfaction Impact = High Impact - Revenue = Plenty (Benefit Preference) - Emergency Loans = No Loans - Inactive Costs = Yes - Construction Refund = Fee - Relocate Buildings = Off - Warehouse Output = Sparse - Starting Credits = Sparse - Trading Post Restocking = Meager - Trading Post Prices = Overpriced - Calamities = Frequent - Hidden Containers = Off - Assignment Frequency = Off - Assignment Rewards = Meager - Assignment Time = Short - Military Level Progression = Slow - Competitor Growth = Fast - Share Effect = Moderate (Second Benefit Preference) - Enemy Invasions = Frequent - Invasion Difficulty = Deadly - Destructible Fleet = On - Industry Modes - Electronics Mode = On (Benefit) - Heavy Industry Mode = On (Benefit) - Biotech Mode = On (Benefit) - Energy Mode = On (Benefit) - Agricultural Mode = On (Benefit) Video Information; - Recorded with OBS (Open Broadcaster Software) - Edited with HitFilm3 views