
Game Audio Video Tests
10 videos
Updated 27 days ago
Testing for various adapter and cable solutions. Some include recommended settings for RetroTink devices in their description.
Some tests are for the new capture card and updated OBS settings.
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PS1 Digital Audio Adapter - Audio Test
Game Time with NateWolfThis is a short audio test using the PS1 Digital Audio Adapter on the SCPH-5501 model. - You can purchase one of these adapters here: https://www.tindie.com/products/theretrochannel/playstation-ps1-digital-audio-adaptor/ - Note: Requires two wires to be soldered on the main board for it to work. It is a no-cut solution for optical audio and is an easier install than other solutions. - Key finding: Any PS1 has some cross-talk introduced at the console end, occurring at about the 15.5 kHz frequency regardless of what cable you use. With this Digital Audio Adapter, you can eliminate this cross-talk from the audio entirely. In this audio test, the only noise you hear is when the noise exists in the original recording in the game itself. There is no noise floor at all. The audio is much clearer and pairs well with high-end audio equipment. - Side-note for analog audio: If you do use cheap A/V cables, the original analog audio can worsen the cross-talk audio buzz. Higher end cables from Retro-Access or HD Retrovision will keep this as low as possible where the noise floor is hardly noticeable. You can refer to my previous audio test here for a handful of cable comparisons: https://rumble.com/v3cde2g-scart-cable-audio-test-update.html Console: PlayStation (SCPH-5501) Cable (video): Retro-Access PS1 RGB SCART Sync-on-Luma Cable (audio): Sys. Concept MiniPlug to Toslink Premium Optical Cable (M2TX) Scaler: RetroTink 4K Capture Card: TUF GAMING CAPTURE BOX-4KPRO - Recorded directly with OBS. This video also doubles as a test of OBS's ability to resample 44.1 kHz source audio into 48 kHz. (The PS1 Digital Audio Adapter outputs PS1's native 44.1 kHz audio.) The RetroTink 4K will passthrough digital audio at the same sample rate as the source. I did not find any audio artifacts in OBS's resampling. **Re-upload note: This is a re-record. I have taken down the previous version of this video. I turned off Auto Dec. Phase on the RT4K that was causing the video to shift left and right. I also swapped out the disc drive on the PS1 to improve FMV playback and loading.58 views 1 comment -
Comparison Test Video - Final Fantasy X - Switch vs PS2
Game Time with NateWolfThis is just a test of running two capture cards simultaneously and trying out options in OBS to show comparisons of two sources. On the left is the Final Fantasy X HD Remaster for Switch, captured using Elgato HD60 S+. The audio from it has been balanced to the left channel. On the right is the original Final Fantasy X for PS2 going through RetroTink 4k, captured using ASUS TUF GAMING CAPTURE BOX-4KPRO. The audio from it has been balanced to the right channel. These were recorded live from each. I exited the load menu roughly seven seconds in the PS2 version before the Switch version to sync the footage closer together. The idle timing for both is the same, but the cut-scene starts on the PS2 slightly later and has an additional title card.26 views 1 comment -
Live Stream Testing - Game Time Live (Read Description)
Game Time with NateWolf** Listen with headphones on! ** Twitter: https://twitter.com/NateWolfKira Capture: ASUS TUF GAMING CAPTURE BOX-4KPRO27 views 1 comment -
Testing Capture Card After Firmware Update (See description)
Game Time with NateWolf** Try listening with headphones on! I plugged in an extra controller to send 3D Audio to stream! ** I had suspended livestreaming after I discovered a buzzing noise coming from the capture card. It appears to be completely gone after manually installing a firmware update: https://www.asus.com/us/accessories/streaming-kits/video-capture-streaming/tuf-gaming-capture-box-4kpro/helpdesk_bios?model2Name=TUF-GAMING-CAPTURE-BOX-4KPRO You'll need the ASUS Video Capture Console software to install the update. Unzip the file from the link below. Then in the software Choose the "USB Firmware" then select the first of the two files with the fourth number being .01 (waiting to hear back what the .02 file is for) I'm livestreaming just a bit while playing FFXIV. Also, I plugged in a second controller into the capture card so I can output the 3D Audio over live stream. So try watching with headphones on! Twitter: https://twitter.com/NateWolfKira System: PS5 Capture: ASUS TUF GAMING CAPTURE BOX-4KPRO53 views 1 comment -
The 3rd Birthday (PSP) - Game Time Live - Part 4 - (Now using RetroTink 4K)
Game Time with NateWolfTwitter: https://twitter.com/NateWolfKira System: PSP Cable: Official Sony Component Cable Scaler: RetroTink 4K Profile: Wobbling Pixels PSP PAR (Over) - Razor Sharp Capture: Elgato HD60 S+ My RetroTink 4K arrived today! So far the PSP looks really good with it, including the slot mask profiles. For this episode, I am using Wobbling Pixels regular Razor Sharp profile (no slot masks). The capture card is still limited to 1080p capture. I opted to go without using the mask, as it may not be discernable through streaming compression and at 1080p resolution.59 views 1 comment -
The 3rd Birthday (PSP) - Game Time Live - (New RetroTink settings for FW:3.71)
Game Time with NateWolfTwitter: https://twitter.com/NateWolfKira System: PSP Cable: Official Sony Component Cable Scaler: RetroTink 5X-Pro Capture: Elgato HD60 S+ Settings on PSP: Video out set to Progressive with 16:9. The RetroTink is using a custom profile with the following settings for FW:v3.71. (The V and H positions and cropping have changed from v3.0): Output Resolution 1080p (Over) Horizontal Sampling Preset Generic 16:9 Post-Processing +Pre-emph +3 Scaling/Cropping H Position: -172 (-388) V Position: -72 (132) H (Interp) Size +31% (3405) V Size +58% (1895) H Crop Start: 244 H Crop End: 2152 V Crop Start: 28 V Crop End: 1103 HDMI Output V-Sync Frame Lock VRR FreeSync (if your TV supports VRR) NOTE: I'm using Triple Buffer while streaming. Frame Lock is preferable when not using a capture card. Previous settings for FW v3.0 here: https://rumble.com/v2w0qsk-retrotink-5x-pro-recommended-settings-for-psp.html93 views 1 comment -
Half-Life - 25th Anniversary - Test Stream
Game Time with NateWolfThis is my first time capturing directly from my PC games. I would like to do a playthrough of Half-Life and its expansions. This is a test to see if any issues come about. Capture: directy from PC game23 views -
SCART Cable Audio Test - Update (read description)
Game Time with NateWolfThis is an updated audio test. I've retained the same clips from the previous version of this video then added some samples from a new Retro-Access cable and a replacement from RetroGamingCables. The audio has also been boosted 200% for each audio clip. ------ Conclusions for cables: The new Retro-Access cable appears to reduce buzz or hiss ever so slightly over the older cable (these two are directy compared on the 5501 model in the video). You probably won't notice a difference between the two Retro-Access cables. The RetroGamingCables has significant cross-talk issues regardless of the PlayStation model used. This results in significant audio buzz which becomes louder when the video luminance is higher. This also makes the buzzing noise in the 7501 much louder compared to other cables. The replacement RetroGamingCable did not introduce any improvement. ----- Regarding console models: The 7501 model in this video produces noticible buzz regardless of cable. The the noise in the 5501 and 101 (or "PSone") are reduced to a soft hiss when using Retro-Access cables. The 101 might have an ever so subtle of an improvement over 5501, but they're very comparable overall. ----- Additional details: Although not captured in this video, I've also tested Saturn SCART cables from both Retro-Access and RetroGamingCables. There is no buzz or hiss present whatsoever in the Retro-Access cable. However, cross-talk issues are very appearant in the RetroGamingCables. ----- Final thoughts: Retro-Access cables appear to have the best shielding/insulation between lines. They're the most recommended to avoid signal noise or reduce inherent noise from the console. The RetroGamingCables appear to have issues with insulation between lines and introduces significant cross-talk. This may be bothersome to audiophile gamers. ------ Cables used in this updated test: RETRO ACCESS SONY PLAYSTATION PS1 ONLY RGB SCART LEAD SYNC ON LUMA CABLE CORD LEAD (multicore coax) https://retro-access.com/collections/playstation/products/sony-playstation-rgb-scart-lead-sync-on-luma-ps1-cable-cord-lead?variant=16008176992307 (first two tests) Retro Access Sony PlayStation PS1 only RGB SCART lead Sync on Luma cable cord lead (Fortraflex): https://retro-access.com/collections/playstation/products/sony-playstation-rgb-scart-lead-sync-on-luma-ps1-cable-cord-lead (second two tests, clips marked with "(new)" in the subtitle use this cable) PlayStation 1 PS1 RGB SCART PACKAPUNCH sync on luma cable https://www.retrogamingcables.co.uk/sony-av-accessories/PlayStation-1-RGB-SCART-CABLES/sony-playstation-1-2-ps1-ps2-rgb-scart-cable-lead (last three tests, with the very last being the replacement cable) Additionally, I've added the SCPH-101 ("PSone") model to these tests. Used in fourth and last test of the video. ----- Caveats: If you're not hearing a difference between clips or the differences sound too subtle to you, it is likely related to the audio equipment used. You'll need headphones able to reproduce full hearing range (such as audiophile grade headphones) connected to a hi-fi capable device and turn up the volume to high. Cell phone speakers and lower end speakers may not be able to reproduce the sound. The buzz/hum may not bother some users during normal play. The purpose of this comparison and review description for those looking for the best possible SCART solution. ----- Original test video: https://rumble.com/v30m5ny-scart-cable-audio-test.html114 views -
SCART Cable Audio Test
Game Time with NateWolfFour Audio Tests for two different cables on two different PS1 units. First two tests: RETRO ACCESS SONY PLAYSTATION PS1 ONLY RGB SCART LEAD SYNC ON LUMA CABLE CORD LEAD (multicore coax) https://retro-access.com/collections/playstation/products/sony-playstation-rgb-scart-lead-sync-on-luma-ps1-cable-cord-lead?variant=16008176992307 Last two tests: PlayStation 1 PS1 RGB SCART PACKAPUNCH sync on luma cable https://www.retrogamingcables.co.uk/sony-av-accessories/PlayStation-1-RGB-SCART-CABLES/sony-playstation-1-2-ps1-ps2-rgb-scart-cable-lead43 views -
RetroTink 5X-Pro Recommended Settings for PSP
Game Time with NateWolfThis is a test video that shows my recommended RetroTink 5X-Pro settings for PSP. Settings on PSP: Video out set to Progressive with 16:9. The RetroTink is using a custom profile using the following settings on FW:v3.0 (these settings apply to FW:v2.71 and later): Output Resolution 1080p (Over) Horizontal Sampling Preset Generic 16:9 Post-Processing +Pre-emph +3 Scaling/Cropping H Position -208 (-424) V Position -73 (133) H (Interp) Size +31% (3405) V Size +58% (1895) (note it may show as 1986 on an earlier version) H Crop Start (184) H Crop End (2088) V Crop Start (24) V Crop End (1099) HDMI Output V-Sync Frame Lock VRR FreeSync (if your TV supports VRR) The VRR flag was introduced in FW:v2.77. If your TV supports it, I recommend turning this setting on. I have found this can reduce the RetroTink's input lag of its Frame Lock and Genlock modes. Some TVs may also have a lower latency when receiving a VRR signal. In my case, it had a noticible reduction in input lag. More details here: https://consolemods.org/wiki/AV:RetroTINK-5X_Pro#Variable_Refresh_Rate_(VRR) Setup used for this video: System: PSP 3000 Cable: Component by Sony (Official) Scaler: RetroTink 5X-Pro (FW:v3.0) Capture: Elgato HD60 S+ My original video test: https://www.youtube.com/live/GjwDvS3_E8I Previously referenced videos: TRS: https://youtu.be/7RFXC4yvNp4 His settings were based on FW:v2.39 and was used as the starting basis for my recommended settings that I updated to accomodate the changes found in FW:v2.71 and later (which was the V and H positions). Later, I tested VRR flag when it came out in FW:v2.77. Wobbling Pixels: https://youtu.be/NowPKdM4KLQ His settings also used FW:v2.39 and would need adjustments for FW:v2.71 and later. I did try out his settings adjusted for later firmware versions, but I decided not to use them. He does have some options for alignment with scanline generation. However, I would need help remaking those settings for current firmware.202 views 6 comments