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Blender first lesson: A modest fellow
AliveMOonBlender first lesson: A modest fellow Low poy modelling: Object mode Edit mode UV mapping: Edge Mark seam UV Unwrap Face Export UV Layout Image Replace Armatura build: 4 limb + head and neck: Build Bones InverseKinemaics setup: Pose Mode12 views -
Blender Second Lession: Rare beat (Action Editor + FBX + Unity)
AliveMOon00:00 Blender második lecke: Ritka tempó 00:50 Animation 01:20 ActionEditor: _RESETpos 02:15 + 01_idle (Rec gomb) 12:06 + 02_walk 16:44 Unity Hub 17:00 FBX akta 17:20 Blender : file : export : FBX (.fbx ) 17:55 Assets hero DragNdrop Hiearchy 18:40 Material 18:05 Picture 19:45 BakeAxis Rig Avatar Definition 20:57 Hiearchy Inspector AddComponent Capsule Collider 22:00 Rigidebody 22:20 World Floor 25:54 Első indítás (Huppanás) 26:00 Script (VisualStudio Code C#) 36:44 Pofáraesés :) 38:38 Animator Controller 40:00 ChangeAnimationState ( C# ) 43:09 Finálé 43:35 hero.cs ( screenshoot: VS Code Installed Extensions || C# forrás ) !! PAUSE !!7 views -
Blender Third Lession: Give Me A Horse!
AliveMOon00:00 Give Me A Horse! 01:04 Vivat Brave and tribute to the ladies! 01:19 Reference screen 02:17 Download video: https://youtu.be/3WiJ1Gwm7Ms?si=MuMoed61MSHgEu9D 03:00 Shading: paravan material 04:19 Blending mode: Alpha blend 05:00 Frames and Offset 05:24 Action Editor: 03_mount 06:40 Nine Men's Morris game shuttling method 13:40 3D sursor: the pack moves 17:28 Viev: Show Secound 17:34 guided tour: mount action 18:29 Modelling: Give Me A Horse 19:10 Add Single Vert 20:10 Add Modifiers: Mirror 20:12 Skin 20:15 Subdivision Surface 20:20 Tuning Vert Radius: CTRL+A 20:25 Sacral pelvis 20:29 Lumbar vertebrae 20:32 Thoracic vertebrae 20:35 Cervical vertebrae 20:40 Skull 20:50 Pelvic bone 21:28 Femur (thigh) 21:38 Tibia 21:43 Metatarsal 21:46 Long leg bone 21:50 Short leg bone 21:52 Hoof 22:24 Scapula 22:52 Shoulder (uparm) 23:09 Radius (forearm) 23:17 Cannon (front metatarsal) 23:20 Front Long leg bone 23:22 Front Short leg bone 23:30 Tails 23:44 Discard Subdivision Surface 25:00 Apply Modifiers 25:07 Skin: Create Armature 26:07 HorseArmature Pose Mode 26:26 Viewport Display: Stick to Octahedral 26:59 Edite Mode: Switch Direction 27:20 F2 rename bones 29:48 SHIFT+N : Recalculate Roll 30:18 Fix some realtions (CTRL + P) 31:44 Add Bone Constraints 34:44 Edit Mode Armature:Symmetrize 35:27 Front legs 35:44 Extrude IK "pin" Bones ( E, ALT+P, F2 rename) 37:19 Symmetrize front leg pin bones 43:15 The training of the horse begins. 47:50 Make Cyclic (F-Modifier) SHIFT+E 48:50 with leavened sourdough, kneaded out and I knead it the horse's body László Szlama plays Kobza, a traditional Hungarian instrument. A kobzás: Szlama László https://youtu.be/pWyXDOUj7ng?si=vpBzM5SeyxKURHNu Kovácszene - A kovácsolás munkaritmusai, hangjelzései, zenei játekai: Blacksmith's music - Work rhythms, sound signals, musical games of forging: https://youtu.be/i7-bZNArhNc?t=127412 views 2 comments