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Destroy All Humans! 2 (2006) - Ep. 1 | PCSX2 1.7 Nightly
DaCatEE Cycle Rate - 180% Renderer - Direct3D 12 Aspect Ratio - 16:9 FMV - 16:9 Internal Resolution 4x Native (2K) Mippmapping - Full (PS2) Anisotropic Filtering - 16x Dithering - Scaled Blending Accuracy - Full Texture Preloading - Full Filters - Wave Filter (Looks better overall and it's simple) ■ - Shade Boost Shade Boost Brightness - 50 Shade Contrast - 50 Shade Saturation - 60 [Optional] Enable Achievements! (Not all games will have them)1 view -
Destroy All Humans! 2 (2006) - Ep. 2 | PCSX2 1.7 Nightly
DaCatEE Cycle Rate - 180% Renderer - Direct3D 12 Aspect Ratio - 16:9 FMV - 16:9 Internal Resolution 4x Native (2K) Mippmapping - Full (PS2) Anisotropic Filtering - 16x Dithering - Scaled Blending Accuracy - Full Texture Preloading - Full Filters - Wave Filter (Looks better overall and it's simple) ■ - Shade Boost Shade Boost Brightness - 50 Shade Contrast - 50 Shade Saturation - 60 [Optional] Enable Achievements! (Not all games will have them)9 views -
Destroy All Humans! 2 (2006) - Ep. 3 | PCSX2 1.7 Nightly
DaCatEE Cycle Rate - 180% Renderer - Direct3D 12 Aspect Ratio - 16:9 FMV - 16:9 Internal Resolution 4x Native (2K) Mippmapping - Full (PS2) Anisotropic Filtering - 16x Dithering - Scaled Blending Accuracy - Full Texture Preloading - Full Filters - Wave Filter (Looks better overall and it's simple) ■ - Shade Boost Shade Boost Brightness - 50 Shade Contrast - 50 Shade Saturation - 60 [Optional] Enable Achievements! (Not all games will have them) -
Destroy All Humans! 2 (2006) - Ep. 4 | PCSX2 1.7 Nightly
DaCatEE Cycle Rate - 180% Renderer - Direct3D 12 Aspect Ratio - 16:9 FMV - 16:9 Internal Resolution 4x Native (2K) Mippmapping - Full (PS2) Anisotropic Filtering - 16x Dithering - Scaled Blending Accuracy - Full Texture Preloading - Full Filters - Wave Filter (Looks better overall and it's simple) ■ - Shade Boost Shade Boost Brightness - 50 Shade Contrast - 50 Shade Saturation - 60 [Optional] Enable Achievements! (Not all games will have them) -
Destroy All Humans! 2 (2006) - Ep. 5 | PCSX2 1.7 Nightly
DaCatEE Cycle Rate - 180% Renderer - Direct3D 12 Aspect Ratio - 16:9 FMV - 16:9 Internal Resolution 4x Native (2K) Mippmapping - Full (PS2) Anisotropic Filtering - 16x Dithering - Scaled Blending Accuracy - Full Texture Preloading - Full Filters - Wave Filter (Looks better overall and it's simple) ■ - Shade Boost Shade Boost Brightness - 50 Shade Contrast - 50 Shade Saturation - 60 [Optional] Enable Achievements! (Not all games will have them) -
Destroy All Humans! 2 (2006) - Ep. 6 | PCSX2 1.7 Nightly
DaCatEE Cycle Rate - 180% Renderer - Direct3D 12 Aspect Ratio - 16:9 FMV - 16:9 Internal Resolution 4x Native (2K) Mippmapping - Full (PS2) Anisotropic Filtering - 16x Dithering - Scaled Blending Accuracy - Full Texture Preloading - Full Filters - Wave Filter (Looks better overall and it's simple) ■ - Shade Boost Shade Boost Brightness - 50 Shade Contrast - 50 Shade Saturation - 60 [Optional] Enable Achievements! (Not all games will have them)5 views 1 comment -
Destroy All Humans! 2 (2006) - Ep. 7 | PCSX2 1.7 Nightly
DaCatEE Cycle Rate - 180% Renderer - Direct3D 12 Aspect Ratio - 16:9 FMV - 16:9 Internal Resolution 4x Native (2K) Mippmapping - Full (PS2) Anisotropic Filtering - 16x Dithering - Scaled Blending Accuracy - Full Texture Preloading - Full Filters - Wave Filter (Looks better overall and it's simple) ■ - Shade Boost Shade Boost Brightness - 50 Shade Contrast - 50 Shade Saturation - 60 [Optional] Enable Achievements! (Not all games will have them)1 view -
Destroy All Humans! 2 (2006) - Ep. 8 | PCSX2 1.7 Nightly
DaCatEE Cycle Rate - 180% Renderer - Direct3D 12 Aspect Ratio - 16:9 FMV - 16:9 Internal Resolution 4x Native (2K) Mippmapping - Full (PS2) Anisotropic Filtering - 16x Dithering - Scaled Blending Accuracy - Full Texture Preloading - Full Filters - Wave Filter (Looks better overall and it's simple) ■ - Shade Boost Shade Boost Brightness - 50 Shade Contrast - 50 Shade Saturation - 60 [Optional] Enable Achievements! (Not all games will have them)1 view -
Destroy All Humans! 2 (2006) - Ep. 9 | PCSX2 1.7 Nightly
DaCatEE Cycle Rate - 180% Renderer - Direct3D 12 Aspect Ratio - 16:9 FMV - 16:9 Internal Resolution 4x Native (2K) Mippmapping - Full (PS2) Anisotropic Filtering - 16x Dithering - Scaled Blending Accuracy - Full Texture Preloading - Full Filters - Wave Filter (Looks better overall and it's simple) ■ - Shade Boost Shade Boost Brightness - 50 Shade Contrast - 50 Shade Saturation - 60 [Optional] Enable Achievements! (Not all games will have them)1 view -
Destroy All Humans! 2 (2006) - Ep. 10 | PCSX2 1.7 Nightly
DaCatEE Cycle Rate - 180% Renderer - Direct3D 12 Aspect Ratio - 16:9 FMV - 16:9 Internal Resolution 4x Native (2K) Mippmapping - Full (PS2) Anisotropic Filtering - 16x Dithering - Scaled Blending Accuracy - Full Texture Preloading - Full Filters - Wave Filter (Looks better overall and it's simple) ■ - Shade Boost Shade Boost Brightness - 50 Shade Contrast - 50 Shade Saturation - 60 [Optional] Enable Achievements! (Not all games will have them)1 view