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With A Bang - XCOM 2 WotC: Part 1 [No Commentary]
Pause AcceptedDifficulty: Commander Ironman?: No No modifiers, in-game or community based, are active. While Ironman was not active, most actions were considered permanent. Only one instance of save scumming was implemented and it was before the first blacksite with the refined... uh... human material. The mistake of taking on this mission while being ill-equipped was campaign ending. There were 3 instances of the audio failing. Two were during the campaign screen, so those were just cut out. One instance happened during a mission, so (what is still hopefully) royalty free music was super imposed over the corrupted audio briefly. All of these instances happened during parts included in the first Supercut. This series consists of 51 "Parts," 3 "Supercuts," and 1 "Finale." A second series, at this time, is not being considered.46 views -
No Warcrimes Here - XCOM 2 WotC: Part 2 [No Commentary]
Pause AcceptedDifficulty: Commander Ironman?: No No modifiers, in-game or community based, are active. While Ironman was not active, most actions were considered permanent. Only one instance of save scumming was implemented and it was before the first blacksite with the refined... uh... human material. The mistake of taking on this mission while being ill-equipped was campaign ending. There were 3 instances of the audio failing. Two were during the campaign screen, so those were just cut out. One instance happened during a mission, so (what is still hopefully) royalty free music was super imposed over the corrupted audio briefly. All of these instances happened during parts included in the first Supercut. This series consists of 51 "Parts," 3 "Supercuts," and 1 "Finale." A second series, at this time, is not being considered.37 views -
Eyes in the Dark - XCOM 2 WotC: Part 3 [No Commentary]
Pause AcceptedDifficulty: Commander Ironman?: No No modifiers, in-game or community based, are active. While Ironman was not active, most actions were considered permanent. Only one instance of save scumming was implemented and it was before the first blacksite with the refined... uh... human material. The mistake of taking on this mission while being ill-equipped was campaign ending. There were 3 instances of the audio failing. Two were during the campaign screen, so those were just cut out. One instance happened during a mission, so (what is still hopefully) royalty free music was super imposed over the corrupted audio briefly. All of these instances happened during parts included in the first Supercut. This series consists of 51 "Parts," 3 "Supercuts," and 1 "Finale." A second series, at this time, is not being considered.31 views -
Only Responders - XCOM 2 WotC: Part 4 [No Commentary]
Pause AcceptedDifficulty: Commander Ironman?: No No modifiers, in-game or community based, are active. While Ironman was not active, most actions were considered permanent. Only one instance of save scumming was implemented and it was before the first blacksite with the refined... uh... human material. The mistake of taking on this mission while being ill-equipped was campaign ending. There were 3 instances of the audio failing. Two were during the campaign screen, so those were just cut out. One instance happened during a mission, so (what is still hopefully) royalty free music was super imposed over the corrupted audio briefly. All of these instances happened during parts included in the first Supercut. This series consists of 51 "Parts," 3 "Supercuts," and 1 "Finale." A second series, at this time, is not being considered.26 views -
Greedy Time - XCOM 2 WotC: Part 5 [No Commentary]
Pause AcceptedDifficulty: Commander Ironman?: No No modifiers, in-game or community based, are active. While Ironman was not active, most actions were considered permanent. Only one instance of save scumming was implemented and it was before the first blacksite with the refined... uh... human material. The mistake of taking on this mission while being ill-equipped was campaign ending. There were 3 instances of the audio failing. Two were during the campaign screen, so those were just cut out. One instance happened during a mission, so (what is still hopefully) royalty free music was super imposed over the corrupted audio briefly. All of these instances happened during parts included in the first Supercut. This series consists of 51 "Parts," 3 "Supercuts," and 1 "Finale." A second series, at this time, is not being considered.29 views 1 comment -
Subsidized Bailout - XCOM 2 WotC: Part 6 [No Commentary]
Pause AcceptedDifficulty: Commander Ironman?: No No modifiers, in-game or community based, are active. While Ironman was not active, most actions were considered permanent. Only one instance of save scumming was implemented and it was before the first blacksite with the refined... uh... human material. The mistake of taking on this mission while being ill-equipped was campaign ending. There were 3 instances of the audio failing. Two were during the campaign screen, so those were just cut out. One instance happened during a mission, so (what is still hopefully) royalty free music was super imposed over the corrupted audio briefly. All of these instances happened during parts included in the first Supercut. This series consists of 51 "Parts," 3 "Supercuts," and 1 "Finale." A second series, at this time, is not being considered.30 views 1 comment -
The Price to Pay - XCOM 2 WotC: Part 7 [No Commentary]
Pause AcceptedDifficulty: Commander Ironman?: No No modifiers, in-game or community based, are active. While Ironman was not active, most actions were considered permanent. Only one instance of save scumming was implemented and it was before the first blacksite with the refined... uh... human material. The mistake of taking on this mission while being ill-equipped was campaign ending. There were 3 instances of the audio failing. Two were during the campaign screen, so those were just cut out. One instance happened during a mission, so (what is still hopefully) royalty free music was super imposed over the corrupted audio briefly. All of these instances happened during parts included in the first Supercut. This series consists of 51 "Parts," 3 "Supercuts," and 1 "Finale." A second series, at this time, is not being considered.28 views -
To the Last - XCOM 2 WotC: Part 8 [No Commentary]
Pause AcceptedDifficulty: Commander Ironman?: No No modifiers, in-game or community based, are active. While Ironman was not active, most actions were considered permanent. Only one instance of save scumming was implemented and it was before the first blacksite with the refined... uh... human material. The mistake of taking on this mission while being ill-equipped was campaign ending. There were 3 instances of the audio failing. Two were during the campaign screen, so those were just cut out. One instance happened during a mission, so (what is still hopefully) royalty free music was super imposed over the corrupted audio briefly. All of these instances happened during parts included in the first Supercut. This series consists of 51 "Parts," 3 "Supercuts," and 1 "Finale." A second series, at this time, is not being considered.41 views -
Target Rich - XCOM 2 WotC: Part 9 [No Commentary]
Pause AcceptedDifficulty: Commander Ironman?: No No modifiers, in-game or community based, are active. While Ironman was not active, most actions were considered permanent. Only one instance of save scumming was implemented and it was before the first blacksite with the refined... uh... human material. The mistake of taking on this mission while being ill-equipped was campaign ending. There were 3 instances of the audio failing. Two were during the campaign screen, so those were just cut out. One instance happened during a mission, so (what is still hopefully) royalty free music was super imposed over the corrupted audio briefly. All of these instances happened during parts included in the first Supercut. This series consists of 51 "Parts," 3 "Supercuts," and 1 "Finale." A second series, at this time, is not being considered.26 views -
Dreamwork - XCOM 2 WotC: Part 10 [No Commentary]
Pause AcceptedDifficulty: Commander Ironman?: No No modifiers, in-game or community based, are active. While Ironman was not active, most actions were considered permanent. Only one instance of save scumming was implemented and it was before the first blacksite with the refined... uh... human material. The mistake of taking on this mission while being ill-equipped was campaign ending. There were 3 instances of the audio failing. Two were during the campaign screen, so those were just cut out. One instance happened during a mission, so (what is still hopefully) royalty free music was super imposed over the corrupted audio briefly. All of these instances happened during parts included in the first Supercut. This series consists of 51 "Parts," 3 "Supercuts," and 1 "Finale." A second series, at this time, is not being considered.20 views