
Project Reset season 1
2 videos
Updated 1 year ago
Project Reset: A Post-Apocalyptic Odyssey
Project Reset is an ambitious single-player third-person shooter (TPS) that seamlessly blends action-adventure gameplay with deep RPG elements. Developed for PC and console platforms using Unreal Engine, the game invites players into a richly detailed, post-reset Earth—a world where humanity's technological ambitions led to its downfall, and nature has reclaimed its dominion.
Setting and Narrative
In the aftermath of a catastrophic global event known as the "Reset," Earth has been transformed. Humanity's relentless pursuit of technological advancement culminated in a collapse that nearly obliterated civilization. Now, towering skyscrapers lie in ruins, overgrown by lush vegetation, and the remnants of advanced technology are scattered across the landscape. Mysterious energy sources, once harnessed by humans, have given rise to abilities that resemble magic, blurring the lines between science and mysticism.
Protagonist: Ava
Players assume the role of Ava, a sentient AI designed to guide humanity back from the brink of extinction. Awakening in a world she barely recognizes, Ava's memory is corrupted, fragmented into pieces scattered throughout the world. As she embarks on a journey of self-discovery, Ava must navigate a world divided by two opposing factions: the Technologists and the Mystics.
Factions
Technologists: A faction dedicated to preserving and rediscovering ancient technologies. They hoard mechanical artifacts, weaponry, and data, believing that restoring technological prowess is the key to humanity's resurgence. Utilizing drones, advanced weaponry, and cybernetic enhancements, they represent the pinnacle of human ingenuity.
Mystics: Individuals who have learned to tap into the planet's enigmatic energy sources, wielding powers that resemble magic. They embrace the natural world and its mysteries, using energy manipulation for telekinesis, healing, and elemental attacks. To them, technology led to humanity's downfall, and the future lies in harmonizing with the Earth's newfound energies.
Ava stands at the crossroads of these ideologies, possessing both technological capabilities and the potential to harness energy manipulation. Her choices will shape the balance between technology and mysticism, ultimately determining the path humanity will follow.
Gameplay Mechanics
Third-Person Perspective: Experience immersive gameplay through an over-the-shoulder view, emphasizing fluid movement and dynamic combat.
Exploration: Traverse a vast, overgrown Earth and delve into underground global facilities. Discover ancient technologies, unlock energy manipulation abilities, and collect memory fragments to restore Ava's lost memories.
Combat System: Engage in real-time combat that combines traditional weaponry with energy-based abilities. Players can switch between or simultaneously use tech weapons and energy powers, allowing for versatile combat strategies.
Cover System: Utilize the environment for strategic advantages. Ava can take cover behind obstacles, seamlessly move between cover points, and launch attacks from protected positions.
Abilities and Skills:
Tech-Based Tools: Deploy drones for reconnaissance or combat support, wield energy weapons with customizable effects, and hack into enemy systems.
Energy Manipulation: Use telekinesis to manipulate objects and enemies, generate energy shields for defense, and unleash elemental attacks like fire, ice, and lightning.
Weapon System
Diverse Arsenal: Access a wide range of weapons, including pistols, assault rifles, sniper rifles, shotguns, rocket launchers, and more.
Fire Modes: Adapt to combat situations with multiple firing options such as single-shot, burst, automatic, charged shots, and shotgun spreads.
Elemental Effects: Infuse weapons with elemental powers—fire, ice, lightning, earth, wind, arcane, and void—to exploit enemy weaknesses and create devastating combinations.
Realistic Handling: Each weapon type features specific animation sets for authentic movement and handling, enhancing immersion.
Customization: Modify weapons to improve stats like damage, fire rate, accuracy, and recoil. Combine tech upgrades with elemental effects for personalized combat styles.
Character Progression
AI-Themed Stat System:
Core Integrity: Represents Ava's health.
Energy Reserve: Functions as mana or stamina for abilities.
Processing Power: Influences intelligence-based actions.
Adaptive Algorithms: Affects strength and power.
Response Time: Determines agility and dexterity.
Data Analysis: Enhances wisdom and perception.
Network Interface: Relates to charisma and social interactions.
Firewall: Provides defense and resistance.
Memory Capacity: Governs experience gain and learning potential.
Overclock Threshold: Increases critical hit chances and special ability activation.
Skill Trees:
Tech Path: Focus on enhancing technological abilities—improved drones, advanced hacking, stronger energy weapons, and defensive shields.
Magic Path (Energy Manipulation): Develop energy-based powers—more potent telekinesis, stronger energy shields, and access to powerful elemental attacks.
Hybrid Path: Blend tech and magic abilities, unlocking unique synergies and hybrid skills that utilize both technological enhancements and energy manipulation.
World and Environment
Post-Reset Earth: A beautifully devastated world where nature has reclaimed urban landscapes. Explore overgrown cities, dense forests, and desolate wastelands, each with its own secrets and challenges.
Global Underground Facilities: Uncover hidden facilities that hold critical information about humanity's past and Ava's creation. These labyrinthine complexes are filled with puzzles, enemies, and advanced technologies.
Key Locations:
Ruined Cities: Navigate through collapsed skyscrapers and submerged urban areas teeming with wildlife and remnants of technology.
Mystical Energy Zones: Enter regions where energy manipulation is strongest. These areas are rich with bioengineered creatures and environmental puzzles that require clever use of abilities.
Technologist Strongholds: Infiltrate heavily fortified bases guarded by advanced security systems and elite Technologist forces.
Missions and Objectives
Main Story Missions: Follow Ava's journey to recover her memories, understand the causes of the Reset, and decide the future course for humanity.
Side Quests: Engage in optional missions that delve deeper into the world's lore, assist NPCs, and unlock special abilities or equipment.
Exploration Goals: Seek out memory fragments scattered across the world to piece together Ava's past and unlock new skills.
NPCs and Interactions
Neutral Characters: Meet survivors, wanderers, and other AI entities who provide quests, trade opportunities, or valuable information.
Dynamic Interactions: Choices in dialogues and actions can influence relationships with factions and characters, leading to multiple story outcomes.
Technical Features
Advanced Animation System: Realistic weapon handling and character movements are achieved through detailed animation sets, enhancing the visual and tactile experience.
Dynamic Character Movement: Smooth transitions between stances (standing, crouching, jumping) and adaptive camera angles provide an intuitive control system.
Elemental Effects System: A robust system that integrates elemental powers into weapons and abilities, allowing for visually stunning and strategically rich combat.
Current Development Focus
Implementing the ranged weapon system with all planned weapon types.
Creating weapon-specific animation sets for fluid and realistic character movements.
Developing the elemental effects system and integrating it with weapons.
Upcoming Development Tasks
Complete the implementation of all ranged weapon types.
Enhance the elemental effect system for deeper integration with combat mechanics.
Design and implement weapon-specific sound effects for immersive audio feedback.
Develop a user interface for weapon selection and ammo display.
Initiate the AI-themed character stat system to support player progression.
Design skill trees for tech and magic abilities, providing players with meaningful choices.
Prototype cover system mechanics to add strategic depth to combat.
Begin developing enemy AI and combat scenarios to challenge the player.
Design and prototype the first playable level or area for gameplay testing.
Implement a basic save/load system to track player progress.
Conclusion
Project Reset offers a deep, immersive experience set in a richly imagined post-apocalyptic world. By combining a compelling narrative with engaging gameplay mechanics and a dynamic progression system, the game invites players to explore, battle, and make choices that will shape the fate of humanity. As Ava, players will navigate the delicate balance between technology and mysticism, uncover hidden truths, and ultimately decide the direction of a world reborn.
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Project Reset Season 1 Episode 2 - Weapon Firing Mechanics & Integrating Core Player Systems
SyntaxScientist📋 Trello: https://trello.com/b/I4QbIu5c/project-reset 🐦 Twitter: /syntaxscientist 📺 Twitch: /syntaxscientist 🤝 Discord: https://discord.gg/KhVJcJqn 💖 PayPal: paypal.me/SyntaxScientist Welcome back to Project Reset, our ambitious third-person shooter (TPS) with action-adventure and RPG elements, developed in Unreal Engine 5 using C++. In this exciting episode, we're showcasing a major milestone: the implementation of our weapon system, bringing combat to life in our post-apocalyptic world. 🎮 Episode Highlights: Introducing the firing mechanics for our weapons system Displaying the fully functional UI with Core Integrity (Health), Energy Reserve (Stamina), and Memory Capacity (Experience) Demonstrating dynamic updates to the UI during combat Showcasing the seamless integration of player stats with gameplay mechanics 🌍 Project Reset: Watch as we arm our AI protagonist, Ava, preparing her for the challenges that await in a world where advanced technology meets mysterious energy manipulation. 🤖 AI-Assisted Development: Witness the power of human-AI collaboration as we tackle complex weapon system implementation, pushing the boundaries of efficient game development. Whether you're a seasoned developer or a gaming enthusiast, this episode offers valuable insights into creating a robust weapon system in a AAA-style game. See how we blend code, animation, and game design to bring our digital arsenal to life. Like, subscribe, and hit the notification bell to stay updated on Project Reset's development. Got questions about weapon implementation or suggestions for future features? Drop them in the comments below! #GameDev #UnrealEngine5 #CPP #ProjectReset #AIAssistedDevelopment #IndieGameDev #TPS #GameProgramming #WeaponSystem #UE5Tutorial #CPPTutorial #AIInGameDev #GameDesign #PostApocalyptic #SciFiGames10 views -
Project Reset Season 1 Episode 1 - Weapons Hot Part 1 Weapon & Item System
SyntaxScientist📋 Trello: https://trello.com/b/I4QbIu5c/project-reset 🐦 Twitter: /syntaxscientist 📺 Twitch: /syntaxscientist 🤝 Discord: /discord 💖 PayPal: paypal.me/SyntaxScientist Welcome back to Project Reset, our monumental endeavour to create a AAA/AA-quality third-person shooter (TPS) that seamlessly blends action-adventure and RPG elements. Developed entirely in Unreal Engine 5 using C++, this project is an immense undertaking, pushing the boundaries of indie game development. We're building a richly detailed, post-apocalyptic world where advanced technology intersects with mysterious energies, offering an immersive experience that rivals major studio productions. In this episode, we're thrilled to showcase a significant milestone: the implementation of our comprehensive weapon system. This isn't just about adding firepower—it's about engineering a complex system that brings combat mechanics to life in a realistic and engaging way. The development of this system underscores the vast scope of Project Reset and our commitment to delivering a deeply immersive gaming experience. 🎮 Episode Highlights: Unveiling our first fully functional weapon: the assault rifle, meticulously crafted with intricate details and mechanics. Implementing dynamic weapon equipping and firing mechanics: allowing for seamless transitions and responsive gameplay. Showcasing advanced upper body animation blending: achieving lifelike weapon handling through sophisticated animation techniques. Integrating our robust item system with the new weapon class: ensuring cohesive interaction within the game's expansive ecosystem. 💖 Support the Project: Creating a game of this magnitude is both challenging and resource-intensive. If you're excited about Project Reset and want to be a part of its journey, consider making a donation. Your support enables us to dedicate more time and resources to development, helping us bring this ambitious vision to life. Every contribution, no matter the size, makes a meaningful impact on the project's success. 🌍 Project Reset: Watch as we arm our AI protagonist, Ava, preparing her for the challenges that await in a world where cutting-edge technology meets enigmatic energy manipulation. 🤖 AI-Assisted Development: Witness the power of human-AI collaboration as we tackle the complexities of weapon system implementation, pushing the boundaries of efficient game development. Whether you're a seasoned developer or a gaming enthusiast, this episode offers valuable insights into building a robust weapon system within a AAA-style game. See how we intertwine code, animation, and game design to bring our digital arsenal to life. Like, subscribe, and hit the notification bell to stay updated on Project Reset's development. Got questions about weapon implementation or suggestions for future features? Drop them in the comments below! #GameDev #UnrealEngine5 #CPP #ProjectReset #AIAssistedDevelopment #IndieGameDev #TPS #GameProgramming #WeaponSystem #AnthropicAI #CPPTutorial #AIInGameDev #GameDesign #PostApocalyptic #SciFiGames #OpenAi #sama20 views 1 comment