First-Person Shooter Theater
22 videos
Updated 4 days ago
Welcome to "First-Person Shooter Theater"! This playlist features gameplay with a voice over for Video Games from the "FPS Genre". Sometimes this will feature limited gameplay and other times it will entail a complete playthrough.
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First-Person Shooter Theater [S2E2]: "Battlezone" {Unreleased} (Atari 5200 - 1983) [NA Only]
GAMING WITH THE DESERTPUNK!First-Person Shooter Theater S2E2 Battlezone [バトルゾーン] Atari 5200 Action/First-Person Shooter/Simulation 1983 Atari, Inc. NA Only Normal Difficulty Mode [Only Mode] [Unreleased Prototype] * RELATED VIDEO PLAYLISTS: -First-Person Shooter Theater: https://rumble.com/playlists/eMKYhZiTj1Y -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: Battlezone is a 1980 first-person shooter tank combat video game developed and published by Atari, Inc. for arcades; in Japan, it was distributed by Sega and Taito. The player controls a tank which is attacked by other tanks and missiles. Using a small radar scanner along with the terrain window, the player can locate enemies and obstacles around them in the barren landscape. Its innovative use of 3D graphics made it a huge hit, with approximately 15,000 cabinets sold. With its use of three-dimensional vector graphics, the game is considered to be the first true 3D arcade game that has a first-person perspective, the "first big 3D success" in the video game industry, and the first successful first-person shooter video game in particular. This made it a milestone for first-person shooter games. The game was primarily designed by Ed Rotberg, who was mainly inspired by the top-down shooter game Tank (1974). The system was based on vector hardware designed by Wendi Allen, which was introduced in Lunar Lander and saw success with Asteroids. The 3D hardware which drove the program saw use in future games, including Red Baron (1981). Battlezone is considered to be one of the greatest video games of all time. In the 1980s, Battlezone was ported to the Apple II, Atari 2600, Commodore 64, VIC-20, IBM PC compatibles, ZX Spectrum, and later the Atari 8-bit computers and Atari ST. The ports to non-Atari systems were from Atarisoft. The ZX Spectrum version was published by Quicksilva. The Atari 8-bit version was released on cartridge in 1987 in the styling of the then-new Atari XEGS. An Atari 5200 port was scheduled for release in November 1983, but was cancelled. The Atari 2600 version uses raster graphics instead of vectors and has a third person view where the tank is visible. The Atari ST port contains large parts of the original 6502 code which is emulated. (Source - Wikipedia)5 views -
First-Person Shooter Theater [S2E1]: "Tomcat: F-14 Fighter Sim." (Atari 2600 - 1989) [NA Version]
GAMING WITH THE DESERTPUNK!First-Person Shooter Theater S2E1 Tomcat: The F-14 Fighter Simulator [トムキャット:F-14戦闘機・シミュレーター] Atari 2600 Action/First-Person Shooter/Simulation 1989 Imagineering, Inc./Absolute Entertainment, Inc. NA Version Normal Difficulty Mode * RELATED VIDEO PLAYLISTS: -First-Person Shooter Theater: https://rumble.com/playlists/eMKYhZiTj1Y -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: To be born with wings... Become a F-14 Naval Aviator undergoing seek and destroy missions while dodging and gunning enemy bogeys in deadly dogfights with your 20mm cannon and air-to-air missiles. Your cockpit comes with state of the art technology, courtesy of the U.S. Air Force: Display and main computer, Bogey Alert Indicator, G-Force Indicator, Electronic Counter Measures, and a Cannon Overheat Indicator (yes, it can overheat!)...and if your feeling up to it, give the ol'bird a boost to Mach 1.0! The gameplay like other simulation games consists of taking off, flying, combat and landing. Though most of the gameplay focuses around dogfighting with enemy bogeys (dodging missiles). In addition to that, there are also night-flying missions that add difficulty due to limited vision. Taking off and landing however, also requires additional skill as your doing it on the USS Enterprise (No relation to Star Trek), not on your standard airstrip. Pay attention to the F.D. officer as your preparing to take off (since he's the boss when it comes to this stuff...and try not to run over him...yet). Your weaponry consists of a M 61 Machine Gun and 3 different AIM Missiles (AIM 7, 9, 54) each packed with 15 missiles (that's a lot of missiles!). After each mission you will receive a Mission Rating which is based on your flying skill, number of bogey kill and number of weapons fired. (Source - MobyGames)1 view -
First-Person Shooter Theater [S1E20]: "The Challenge of...Nexar" (Atari 2600 - 1982) [NA Version]
GAMING WITH THE DESERTPUNK!First-Person Shooter Theater S1E20 The Challenge of...Nexar [ネクサーの挑戦] Atari 2600 First-Person Shooter 1982 Sirius Software, Inc/Spectravision International Limited NA Version Normal Difficulty Mode [Left Difficulty Switch "B" (3 Shields) & Right Difficulty Switch "A" (Lose Life at 0 Count)] * RELATED VIDEO PLAYLISTS: -First-Person Shooter Theater: https://rumble.com/playlists/eMKYhZiTj1Y -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: Submarine Commander is a shoot 'em up video game for the Atari 2600, developed by Matthew Hubbard at Atari, Inc. It was released exclusively under the Sears Tele-Games label in 1982. (Source - Wikipedia)27 views -
First-Person Shooter Theater [S1E19]: "The Earth Dies Screaming" (Atari 2600 - 1983) [NA Version]
GAMING WITH THE DESERTPUNK!First-Person Shooter Theater S1E19 The Earth Dies Screaming [地球は叫びながら死ぬ] Atari 2600 Action/First-Person Shooter 1983 Sirius Software, Inc./Fox Video Games, Inc. NA Version Normal Difficulty Mode * RELATED VIDEO PLAYLISTS: -First-Person Shooter Theater: https://rumble.com/playlists/eMKYhZiTj1Y -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: In this game you have entered some underground caverns on another planet. As you try to navigate your way through, you must destroy enemy space ships and force fields. You move the target reticle by moving the joystick and fire weapons by pressing the red button. You can see the ships coming in the distance but if they get too close they will fire on you, causing you to lose energy. If you see a force field, you will see a square to the right. Shoot the square to disable the field. If your ship hits the field, you lose energy. You gain energy when you destroy a ship or disable a force field. Use the map on the top of your screen to determine which path to take, left or right. If you choose the wrong path or run out of energy, the game is over. (Source - Wikipedia)20 views -
First-Person Shooter Theater [S1E18]: "Submarine Commander" (Atari 2600 - 1982) [NA Version]
GAMING WITH THE DESERTPUNK!First-Person Shooter Theater S1E18 Submarine Commander [潜水艦司令官] Atari 2600 First-Person Shooter/Simulation 1982 Atari, Inc./Sears, Roebuck & Co. NA Version Difficulty Switch "B" (Normal) Difficulty Mode * RELATED VIDEO PLAYLISTS: -First-Person Shooter Theater: https://rumble.com/playlists/eMKYhZiTj1Y -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: Submarine Commander is a shoot 'em up video game for the Atari 2600, developed by Matthew Hubbard at Atari, Inc. It was released exclusively under the Sears Tele-Games label in 1982. (Source - Wikipedia)7 views -
First-Person Shooter Theater [S1E17]: "Survival Run" (Atari 2600 - 1983) [NA Version]
GAMING WITH THE DESERTPUNK!First-Person Shooter Theater S1E17 Survival Run [サバイバル・ラン] Atari 2600 Action/First-Person Shooter 1983 Milton Bradley Co. NA Version Level 1 (Easy) Difficulty Mode * RELATED VIDEO PLAYLISTS: -First-Person Shooter Theater: https://rumble.com/playlists/eMKYhZiTj1Y -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: In this game you have entered some underground caverns on another planet. As you try to navigate your way through, you must destroy enemy space ships and force fields. You move the target reticle by moving the joystick and fire weapons by pressing the red button. You can see the ships coming in the distance but if they get too close they will fire on you, causing you to lose energy. If you see a force field, you will see a square to the right. Shoot the square to disable the field. If your ship hits the field, you lose energy. You gain energy when you destroy a ship or disable a force field. Use the map on the top of your screen to determine which path to take, left or right. If you choose the wrong path or run out of energy, the game is over. (Source - Wikipedia)15 views -
First-Person Shooter Theater [S1E16]: "Star Trek" (Atari 2600 - 1983) [NA Version]
GAMING WITH THE DESERTPUNK!First-Person Shooter Theater S1E16 Star Trek: Strategic Operations Simulator [スタートレック: 戦略作戦シミュレーター] Atari 2600 Action/First-Person Shooter 1983 Sega Electronics, Inc./Sega Enterprises, Inc. NA Version Normal Difficulty Mode * RELATED VIDEO PLAYLISTS: -First-Person Shooter Theater: https://rumble.com/playlists/eMKYhZiTj1Y -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: Star Trek: Strategic Operations Simulator is a space combat simulation arcade video game based on the original Star Trek television program and movie series, and released by Sega in 1983. Star Trek uses color vector graphics for both a 2D display and a 3D first-person perspective.[4] The player controls the Starship Enterprise and must defend sectors from invading Klingon ships. The game includes synthesized speech The game was manufactured in two styles of cabinets: an upright standup, and a sit-down/semi-enclosed deluxe cabinet with the player's chair modeled after the Star Trek: The Motion Picture's bridge chairs with controls integrated into the chair's arms. Star Trek was ported to the Commodore 64, TI-99/4A, Atari 8-bit computers, Atari 5200, Atari 2600, VIC-20, ColecoVision, and Apple II. (Source - Wikipedia)25 views -
First-Person Shooter Theater [S1E15]: "Star Ship" (Atari 2600 - 1977) [NA Version]
GAMING WITH THE DESERTPUNK!First-Person Shooter Theater S1E15 Star Ship [スターシップ] Atari 2600 Action/First-Person Shooter 1977 Atari, Inc. NA Version Normal Difficulty Mode * RELATED VIDEO PLAYLISTS: -First-Person Shooter Theater: https://rumble.com/playlists/eMKYhZiTj1Y -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: Star Ship is a first-person space combat simulator video game designed by Bob Whitehead and published by Atari, Inc. for the Atari Video Computer System (Atari VCS). The game was one of the launch titles offered when the Atari VCS. The game has the player in a first-person perspective of a space ship, where can play a few variations of games that either involve shooting enemy space objects while avoiding asteroids, aiming at a second ship controlled by a player, trying to travel as fast through space within a time limit, or have a lunar lander craft land on a moon that is actively trying to avoid the player. The game was Whitehead's first game for the system after being hired in January 1977. The game was based on the Atari arcade game Starship 1 (1977) as Whitehead was encouraged to make games that were adaptations of Atari's arcade line-up. The game received middling reviews from Video and Creative Computing. Atari officially stopped releasing the game in mid-1980. (Source - Wikipedia)11 views -
First-Person Shooter Theater [S1E14]: "Starmaster" (Atari 2600 - 1982) [NA Version]
GAMING WITH THE DESERTPUNK!First-Person Shooter Theater S1E14 Starmaster [スターマスター] Atari 2600 Action/First-Person Shooter 1982 Activision, Inc. NA Version Normal Difficulty Mode * RELATED VIDEO PLAYLISTS: -First-Person Shooter Theater: https://rumble.com/playlists/eMKYhZiTj1Y -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: Starmaster is a space combat simulation video game written for the Atari 2600 by Alan Miller and published in June 1982 by Activision. The game involves the player travelling through space attacking enemy starfighters who are invading starbases. The player traverses through a map called the galactic chart to destroy all the enemies and survive against oncoming enemy attacks and crashing with meteors. Miller had previously worked for Atari, Inc. developing games for the Atari 2600 before forming Activision with David Crane and making games Checkers (1980), Tennis (1981) and Ice Hockey (1981). Miller described Starmaster as being influenced by Cosmic Conflict (1978) for the Magnavox Odyssey 2 and Star Raiders (1980) for the Atari 8-bit computers. The game became Miller's most successful game at that point in his career and would receive positive reviews from publications such as Electronic Games, The Video Game Update and The Fresno Bee. In 1983, at the Fourth Annual Arcade Awards, along with Atlantis (1982) it won a "Certificate of Merit" in the "Videogame of the Year" category. (Source - Wikipedia)23 views -
First-Person Shooter Theater [S1E13]: "Star Voyager" (Atari 2600 - 1982) [NA Version]
GAMING WITH THE DESERTPUNK!First-Person Shooter Theater S1E13 Star Voyager [スター・ボイジャー] Atari 2600 Action/First-Person Shooter 1982 Imagic NA Version Normal Difficulty Mode * RELATED VIDEO PLAYLISTS: -First-Person Shooter Theater: https://rumble.com/playlists/eMKYhZiTj1Y -The Attract Mode Project: https://rumble.com/playlists/GWQng0_fMzs -Old-School Console Theater: https://rumble.com/playlists/NZeHms3PVHc -Standard Console Theater: https://rumble.com/playlists/UEuK9iop3Fc -Hardcore Console Theater: https://rumble.com/playlists/KdL3xxsx0lc * GAME INFORMATION: Star Voyager is a first-person space combat game designed by Bob Smith for the Atari 2600 and published in 1982 by Imagic. (Source - MobyGames)44 views