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Our First Vulkan Shaders! | Cross Platform Game Engine Development
In this lesson, we create our first Vulkan GLSL Shaders, set up CMake to automatically compile them with the build, and render our first triangle!
In the next lesson, we will build out our basic input manager to demonstrate swapping out Vulkan Pipelines and set us up for camera controls in the future!
Screenshots extracted from Real Time Rendering 4th Edition: https://amzn.to/3r5vk2I
Heavily referenced VkGuide.dev: https://vkguide.dev/docs/chapter_2
Source code for this lesson: https://github.com/mauville-technologies/youtube-engine/releases/tag/tutorial-04
Chapters:
0:00 Intro
1:13 Vertex and Fragment shaders
8:30 Compiling Shaders (environment variables)
10:45 Compiling Shaders (CMake)
15:00 Load Shaders into Engine
26:50 Pipeline Builder (part 01)
30:40 Struct Initializers
48:00 Pipeline Builder (part 02)
55:05 Pipeline Layout
1:00:00 Create Triangle Pipeline
1:08:15 Draw MonoColor Triangle
1:09:30 Object Cleanup
1:11:35 Set Up Rainbow Triangle
1:16:30 RAINBOW TRIANGLE!!
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