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Object Pooling in Unity
In this video, we discuss when and how you can use object pooling in Unity. We start by building a simple project that instantiates projectiles when you fire, then modify it to use an object pool.
-------------------------Contents-------------------------
0:00 - Intro
0:40 - When and why you should use object pooling
1:30 - Instantiating objects
3:50 - Creating and initializing an object pool
6:35 - Spawning objects from a pool
10:45 - Initializing objects properly
13:15 - What if the object pool is too small
15:25 - Putting the objects in a container
16:18 - Creating an object pool interface
19:50 - Switching to a singleton
20:35 - Spawning waves of objects
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