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GURPS Game Aid v0.9.5
Users Guide: https://bit.ly/2JaSlQd
GURPS Discord server: https://discord.gg/6xJBcYWyED
https://ko-fi.com/crnormand
- Fixed /status command when token.actor == null
- Refactor regex pattern matching to utilities.js
- Added "apply condition" buttons to slam results chat messages. These buttons will select the affected combatant and either roll DX and apply the Prone condition if failed, or directly apply Prone if appropriate.
- Updated German language file (thanks to GitHub member @LordOHelmet)
- Added token ID to /select (e.g., `/sel PrPRGwFEiNKewWym`) -- this is mainly done for internal programming, but could be useful in a macro.
- Various tweaks to fix modifier bucket size/position issues.
- Updated /if [Test] { } { } to allow embedded backslashes (to execute multiple commands inside {})
- Fixed Send Modifier bucket buttons on tooltip
- Fixed display of FP tracker when using Conditional Injury.
- Can drag and drop Modifier Bucket onto macro bar
- Fixed bug when trying to execute chat commands using GURPS.executeOTF()
- Prototype of Foundry Item framework, can drop on player chars
- Added "apply condition" buttons to damage effects chat messages.
- Fixed mook generation to include resource trackers.
- Fixed layout problems with Equipment and Other Equipment in the editor sheet.
- Fixed \\ in OtF macros
- Otf Macros now use their override text as the macro name
- Added [M:attack] for only melee and [R:attack] for only ranged
- Fixed bug where Sum Weights on Equipment and Other Equipment displayed as 'NaN'.
- Fixed bug(s) where pasted text may contain unicode single and double quotes (OtF and Mook generator)
- Foundry Item bonuses can affect Attributes, Skills and Attacks. DX changes also affect melee (w/ parry/block) and ranged skills
- Fix for DragRuler users... range mod is NOT added when token is moved
- Fix GCA export to check 'hide' flag on ads/disads/quirks/perks
- Item editor UI ver 1 is complete.
- Added chat command /light (thanks Boifubá!)
- Fixed import on bad actor (used to have to delete actor and then reimport)
- Less "flashing" during imports/updates
- Added support for /if [/qty -?] /hp +1d]
- Added support for /qty detecting the current equipment
- Added support for parameters and return values from script macros (GURPS.chatargs & GURPS.chatreturn)
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