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How to play Liar's Dice
Learn the rules to the dice bluffing game Liar's Dice quickly and concisely - This video has no distractions, just the rules.
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USA - Buy it here: https://buy.triplesgames.com/liarsdice
UK - Buy it here: https://buy.triplesgames.com/UKliarsdice
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RULES:
The object of the game is out bluff your opponents. You can play for fun, with money, or as a drinking game. Liar’s dice can be played by 2 or more players.
Setup. Give each player a cup and 5 dice. Each player rolls 2 dice and the person with the highest combined value will start the first round. Alternately, the starting player can be determined by rock, paper, scissors.
At the onset of each round, every player puts their dice in their cup, shakes them, then flips their cups upside down, trapping the dice against the table. Each player secretly looks at their dice but keeps them hidden from their opponents.
Beginning with the start player then going clockwise, each player calls out a quantity of a certain dice face value that have supposedly been rolled by all the players collectively. For example, “four 3’s” means that you claim there are at least four dice with a face value of 3 amongst all the players. Each player then subsequently calls out a higher hand than the previous. Either the number of identical dice must be higher and/or the face value must be larger. The number of identical dice cannot be lower.
For example: Two 3’s is greater than two 2’s. Three 3’s is greater than two 3’s. Four 2’s is greater than three 3’s. Five 4’s is greater than four 2’s
1’s are wild and can represent any face value in a call. The exception is if the first call in the round has a 1 in it. For example, if the first player of the round calls two 1’s, then for the rest of the round, a 1 can only represent the face value of 1 and no other number.
Instead of calling out a higher hand on your turn, you can call a bluff on the previous player by saying “open” or “liar”. When this is done all the dice are revealed. If there are not enough dice amongst all the players that match the claim, the challenged player loses that round. But if there are enough dice to match the claim, then the challenger loses the round.
A bluff can also be called out of turn. However, when this is done, the loser stakes are doubled. Everyone re-rolls and the process repeats with the loser from the previous round starting off the next.
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