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Doom 64 map32 glitch explained
Here is a short explanation of the glitch I discovered while trying to the get the soulsphere without falling into the trap which allowed me to grab the mega armor.
I recently did a search to see if this video appears in search and I dont see it, but what I did find is an 11 year old video showing off this same glitch. Here it is. https://youtu.be/P4j1RQ3nlLc
That video explains it way better than I do. Apparently it effects not only the exit switch, the mega armor death trigger, but also the aracnotron trap and the hellknight trap as well!! I had no idea that Map 32 was this glitchy. Apparently Doom 64 can only run one script at a time, if theres one going, all the others are delayed. Interesting. This was fun to investigate and nice to know that Im not the only one nor the first one to find this glitch.
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