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Diablo 3 Playthrough DemonHunter // Act 5 Part 3
The Demon Hunter is based around ranged combat.
The Demon Hunter was revealed at Blizzcon in 2010. The Demon Hunter was introduced as a character built around ranged combat. They can dual-wield crossbows, launch explosives, place traps, and cast shadow magic (which complements their dark nature). Due to these capabilities, this class is apparently a combination of both the Amazon and Assassin classes from Diablo II. Blizzard made the Demon Hunter darker than the other classes as they wanted a character that would have a different feel from the others.
Demon Hunters mostly use Physical damage, with a portion of Fire skills, but can tune their skills to deal Lightning or Cold damage. Some, very few, runes were originally dealing Poison damage as well, but were changed to Cold after patch 2.1.2.
Unlike the other classes, the Demon Hunter uses two resources – the fast-regenerating Hatred (used for offensive skills) and the slow-regenerating Discipline (used for tactical skills and evasion). The class resource orb is divided in two halves accordingly – the left half (red) represents Hatred and the right half (blue) represents Discipline. Demon Hunters are very poor at absorbing damage, but have the largest assortment of skills that allow evading it altogether. In group, they deal very high damage from considerable range, supporting their allies by Slowing, Immobilizing and Stunning enemies.
Three types of Demon Hunter-exclusive items exist in game: Quivers, Hand Crossbows and Cloaks. Demon Hunters typically use ranged weapons in combat, although some custom builds for melee combat exist as well. Demon Hunters can dual-wield Hand Crossbows, but not any other weapons. #diablo3 #demonhunter
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