Premium Only Content

Drum ONLY Trax - Fist Bump (Sonic Forces)
This is a Drum ONLY Cover Version of Sonic Forces' song Fist Bump and this is a recreation of this drumming patterns by this super rocking video game song. I hope you enjoy it
*Creating and producing video game music requires strong teams and coordination among the different divisions of game development.[1] As the market has expanded, so have the types of jobs in game music. The process often starts with the game designer, who will have a specific musical theme or genre in mind for the game.[1] Their options include contracting original composers or licensing existing music, both of which require other music experts.
During the arcade and early console era (1983 to the mid 1990s), most game music was composed by full-time employees of the particular game company producing the game. This was largely due to the very specialized nature of video game music, where each system had its own technology and tool sets. It was not uncommon for a game company like Capcom or Konami to have a room full of composers, each at their own workstation with headphones writing music.[107]
Once the CD-era hit and studio recorded music became more ubiquitous in games, it became increasingly common for game music to be composed by independent contractors, hired by the game developer on a per-project basis.[108][109] Most bigger budget games such as Call of Duty, Mass Effect, Ghost Recon, or Lost Planet hire composers in this fashion. Approximately 50% of game composers are freelance, the remaining being employees of a game company.[110] Original score and soundtrack may require the hiring of a Music Director, who will help create the game music as well as help book the resources needed for performing and recording the music.[1] Some music directors may work with a game's Sound Designer to create a dynamic score.[1] Notable exceptions include composer Koji Kondo, who remains an employee at Nintendo, and Martin O'Donnell, who worked at Bungie until early 2014.[111]
The growth of casual, mobile and social games has greatly increased opportunities for game music composers, with job growth in the US market increasing more than 150% over five years.[112] Independently developed games are a frequent place where beginning game composers gain experience composing for video games.[109] Game composers, particularly for smaller games, are likely to provide other services such as sound design (76% of game composers also do some sound design), integration (47% of game composers also integrate their music into audio middleware), or even computer coding or scripting (15%).[113]
With the rising use of licensed popular music in video games, job opportunities in game music has also come to include the role of a music supervisor. Music supervisors work on behalf of a game developer or game publisher to source pre-existing music from artists and music publishers. These supervisors can be hired on a per-project basis or can work in-house, like the Music Group for Electronic Arts (EA) that has a team of music supervisors.[114] A music supervisor is needed to not only help select music that will suit the game, but to also ensure the music is fully licensed in order to avoid lawsuits or conflicts.[1] Music supervisors may also help negotiate payment, which for artists and songwriters is often a one-time buy out fee, because games do not generate music royalties when they are sold.[1] A growing trend is to contract artists to write original songs for games, to add to their value and exclusivity, and once again supervisors can be a part of that process.[10]
*Wikipedia
#SonicForces #FistBump #DrumONLYTracks
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