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Brothers in Arms: Hell's Highway- No Commentary- PC- Ending
Brothers in Arms: Hell's Highway (2008) was developed by Gearbox and published by Ubisoft/Wokesoft, whatever...
The third, and last, game in the Brothers in Arms franchise puts us back into the shoes (Or head, more accurately) of Sergeant Matthew Baker, the protagonist from the first game; Brothers in Arms: Road to Hill 30. To watch my playthrough of BIA: Road to Hill 30 watch here https://www.youtube.com/watch?v=0vZ_Iy23xKI
This installment adds some and takes some from the status quo set by the first two games. You gain access to more badass weapons, like heavy machine guns and Panzerschrecks, more fireteams, and can finally control a tank. On the flipside, the "Story" takes away from the grim, foreboding, and mission contextual tasks and ordeals that elite units like the 101st Airborne would encounter in the field in favor of unoriginal, and sometimes lazy, emotional drama.
A new cover system is introduced and is reasonably well made but not as fluid as Gears of War. This makes a big difference when the lead flies. In addition to the new cover system, your grenades now show where they will land, unlike past games where throwing them was inaccurate and best used for close range suppression. The missions vary enough to keep things moving while spicing things up with sniping and tank sequences. IF you enjoy WW2 shooters and want one that is a bit more strategic, you can't go wrong here!
Brothers in Arms: Hell's Highway is available on PC, PS3, and Xbox 360.
I will give my rating for the game once it is completed based off of my new and simple rating system. The game will get one of five ratings based solely on my experience while playing through it: Horrible (rare rating), Bad, Average, good, and Great (rare rating).
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DHG played BIA: Hell's Highway on PC (GOG.com)
Ending
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