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High intensity tactics
3 years ago
10.9K
CQB games simulate indoor close combat in reality, so the game map is relatively small and more three-dimensional rather than flat. For example, the maps in R6 games are mainly buildings, and the complexity of the terrain highlights the importance of tactics. Therefore, both zero hour and R6 are FPS games based on tactics. In FPS games, tactical time and combat time constitute the whole game experience of players. Therefore, a long tactical time will inevitably lead to a shorter combat time. For example, in "armed raid 3", it is often half an hour for tactical planning and execution, and ten minutes for shooting and fighting.
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