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But for FPS games,
the degree of fidelity in the game is proportional to the degree of hardcore
Just like in "Armed Assault 3", players in pursuit of higher fidelity, will make a lot of modules to enhance the game's fidelity. When you install these modules, you will find that the use of sniper rifle is required to adjust the distance according to the close position, is required to calculate the wind and humidity according to the ballistic solver. Let's not say how many players will use these game design correctly, but on the understanding of these professional terms are afraid enough. There are also examples of "Escape from Tarkov" in the damage system, different parts of the strong will not bring the impact of the left and right arm hand injuries are brought about by the impact of different.
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