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The Legend of Zelda: The Minish Cap Playthrough (Game Boy Player Capture) - Part 1
This is part 1 of my capture of me playing through The Legend of Zelda: The Minish Cap for the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console. This footage was recorded directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well).
As I recall, I received The Minish Cap for my birthday in March of 2005, which was shortly after the game's release. Since I was in college at the time, I only played through the game during weekends when I wasn't busy with school.
Even though the Nintendo DS had already been released months earlier, I was happy to finally get a Game Boy Advance Zelda game. To me it felt like companies were releasing too many ports and remakes on the GBA when I wanted something new.
I felt that The Minish Cap was a pretty good game overall, but it didn't strike me as outstanding the way Ocarina of Time and the prior Zelda games did. Like Majora's Mask, Minish Cap was a little short on dungeons. However, it had a well-designed overworld, and the shrinking mechanic worked well. The combat wasn't quite as tight and refined as prior 2D Zelda games though. Link's sword swinging, for instance, feels a bit slow and cumbersome, unlike A Link to the Past. But even so, this is one of the better portable Zelda games.
Nintendo gave me a free copy of this game for my 3DS as part of the original Ambassador program, so I have a Virtual Console version as well, although I never use it (the 3DS D-pad sucks hard).
Just like with all my other Zelda games, I own the Official Player's Guide for The Minish Cap, so I'll be using that to complete this game efficiently. I'll also be keeping track of the heart pieces that I collect in each video.
In this first part I started a new save file and obtained a sword and shield.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
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