Premium Only Content
Tech Analysis of EVIL WEST on Xbox Series S and X (tech features mentioned in the analysis in descr)
Analysis of performance and image quality of Evil West on Xbox Series S and Series X.
Index:
Intro 00:00
Frame Rate Analysis 00:37
Resolution Analysis 01:39
Reflections Analysis 02:54
Shadows Analysis 03:49
Textures Analysis 04:44
Loading Analysis 05:39
Frame Rate Analysis 06:09
Resolution Analysis 07:11
Reflections Analysis 08:26
Shadows Analysis 09:21
Textures Analysis 10:16
Loading Analysis 11:11
Technical dictionary for this analysis:
- AMD FidelityFXâ„¢ Super Resolution (FSR):
FidelityFX Super Resolution (FSR) is used to upsample an input image into a higher resolution. There are two versions of FSR with distinctive upscaling technique and image quality.
FSR 1 is a spatial upscaler based on the Lanczos algorithm* requiring an anti aliased lower resolution image.
FSR 2 is a temporal upscaler based on a modified Lanczos* requiring an aliased lower resolution image and utilising the temporal data (such as motion vectors and frame history) and then applies its own anti aliasing pass which replaces the game's temporal anti-aliasing solution.
Quality Preset Scale Factor Render Scale
Performance 2.0x 50.0% (e.g. for 4k: 1080p upscale to 2160p with FSR)
Balanced 1.7x 58.8% (e.g. for 4k: 1270p upscale to 2160p with FSR)
Quality 1.5x 66.6% (e.g. for 4k: 1440p upscale to 2160p with FSR)
* The Lanczos algorithm is an iterative algorithm invented by Cornelius Lanczos that is an adaptation of power methods to find eigenvalues and eigenvectors of a square matrix or the singular value decomposition of a rectangular matrix. It is particularly useful for finding decompositions of very large sparse matrices.
- Screen Space Reflections (SSR):
Screen space reflections (SSR): a more expensive technique that traces reflection rays in screen space (as opposed to world space in e.g. ray tracing). This is done for each rendered pixel of the reflected surface, using the surface normal and scene depth.
The disadvantage is that objects not captured in the rendered frame cannot appear in the reflections, which results in unresolved intersections and incomplete reflection image.
- Soft Shadows Mapping
Soft shadows are typically rendered in games by using shadow mapping and Percentage Closer Filtering with a uniform kernel size. The Percentage-Closer Soft Shadows (PCSS) algorithm computes a variable kernel size based on the distance between the relative position of the receiver point, an approximation of the blocker, and the area light.
My Specs:
- Ryzen 5 5600
- 16 GB DDR4 3200
- Galax GTX 1080 Sniper White
- Elgato 4k60 Pro Mk.2
Facebook Group:
-
LIVE
Turning Point USA
5 hours agoLIVE NOW - AMFEST IS BACK - ERIKA KIRK, MICHAEL KNOWLES, TUCKER CARLSON, BEN SHAPIRO & RUSSELL BRAND
9,953 watching -
43:10
Donald Trump Jr.
3 hours agoThe Days of Destructive DEI are Over, Plus Full News Coverage! | TRIGGERED Ep.301
66K47 -
52:07
BonginoReport
3 hours agoThe Internet Picks Bongino’s FBI Replacement - Nightly Scroll w/ Hayley Caronia (Ep.200)
48.9K29 -
55:30
Russell Brand
4 hours agoStay Free LIVE from AmFest — Turning Point USA - SF665
89.6K10 -
1:11:26
Kim Iversen
5 hours agoTrump Pulls War Fake-Out…Attack on Venezuela Still Coming!?
55.1K54 -
2:04:53
Redacted News
4 hours agoPutin just changed EVERYTHING with this move and NATO can't do anything | Redacted w Clayton Morris
139K111 -
25:22
DeVory Darkins
4 hours agoTrump scores MAJOR WIN after Inflation Report as his speech sparks EPIC MELTDOWN
36.1K44 -
1:01:23
Nick Freitas
5 hours agoLIVE at America Fest!
50.4K3 -
1:11:19
vivafrei
5 hours agoCandace Owens' Backtracks? Brown University Cover-Up? Bongino Leaves! Pfizer Makes LEGAL ADMISSIONS?
133K73 -
56:22
The Nunn Report - w/ Dan Nunn
6 hours ago[Ep 813] LIVE from Rumble Set at AmFest 2025 | Guests Vem, Midnight, & Kevin Smith
51.8K4