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MegaMetroid Devlog #2
Another Devlog on this lil project that i'm doig for fun with SGDK on free time. This time i finally did implement a tile collision system, obviously is not perfect but i'm truly happy with the results.
I know it is a tiny update for so much time but it took me months to do so, and i was pretty frustrated before achieve the final result in the video, because everything broke all time and i coudn't find out how to resolve.
Now i getting confident to implement many more things, and next thing i'll try to do is put some enemys on screen, shoot the basic atack and its time to put some real sound, i coudn't find the sound effects so if someone find, let me know.
No copyright infringement intended, this is just a tribute to this great game that make part of history giving his name to a hole gender with Castlevani.
All credit goes to Kenji Yamamoto, Minako Hamano, and Nintendo.
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