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04 03 88 Clearing the lumberyard...
Clearing the lumberyard is just the beginning of the fun. After we clear the ghouls and the human monster, we head to the Oceanarium for something that wasn't even there - and we get a strange resolution to the Shipbreaker quest. We then stop by Dalton Farm and do less than what we wanted to do, thanks to a lack of copper, so the next stop is - you guessed it - Far Harbor. We buy a shipment of copper (ouch), then get paid by Small Bertha for clearing the lumberyard. We help her convince Avery to send fog condensers, and have a chat with Old Longfellow before getting a notice that there's trouble back in the commonwealth. We go to Coastal Cottage and fight off a bunch of Gunners, send a child settler to the Boston Airport, then head back to Longfellow's Cabin where I build a dresser to store stuff in before calling it a night. What a day....
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