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Hogwarts Legacy is an action role-playing game in which players are able to attend classes at Hogwarts School of Witchcraft and Wizardry. Players can explore locations from the Wizarding World franchise such as the Forbidden Forest, Diagon Alley, and Hogsmeade. Other areas as yet unseen visually in other media include the Hufflepuff and Ravenclaw common rooms. Progressing through the game see the interior and exterior of the castle change visually to match the seasons.
During character creation the player is able to choose their appearance, house, and gender. Players may customize their character's voice, body type and add accessories such as glasses in character creation. Level progression allow the player to access and upgrade different spells, talents, and abilities. Through in-game challenges, the player character gains experience points to gain levels. These challenges come in the form of Combat, Quests, Exploration, Field Guide Pages and Room of Requirement. While house points for the four Hogwarts houses play a part in the game's plot, they are not influenced by player actions. The game features environmental customization elements: players can modify the Room of Requirement as they level up through the game.
The player character learns to cast various magical spells, brew potions and master combat abilities. As players progress, they develop their own special combat style. While attending classes does advance gameplay mechanics, such spell learnings are not a scheduled gameplay element in itself. Classes will be attended as part of plot development milestones. Players can acquire combat items, either through trading or crafting, which may be used to harm enemies or apply buffs to the player. Players will be able to tame, care for, and ride different magical beasts including hippogriffs and thestrals. Dragons, trolls, acromantulas, graphorns, mooncalves, fwoopers, kneazles, and nifflers are other interactable magical creatures. Some creatures can be used in combat, such as use of the mandrakes to stun enemies.
Player characters are able to establish friendships with interactable non-player characters. As these relationships grow, schoolmates become companions who can accompany players on their journey, expand their abilities and offer unique dialogue options as players learn their stories.
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