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Super Street Fighter II Turbo Revival - Ken Playthrough on Max Difficulty (Game Boy Player Capture)
This is a capture of me playing through Super Street Fighter II Turbo Revival on the Game Boy Advance. This is not an emulator and was not played on the Wii U Virtual Console. This footage was captured directly from my GameCube using my Game Boy Player with progressive scan mode enabled (you'll need the GameCube's component cables to do this and your model of GameCube must support component out as well). I'm playing on max difficulty (Level 8) with the highest turbo setting (Level 3) using my favorite character: Ken.
I grew up with the original Street Fighter II and enjoyed the various iterations that came after (Champion Edition, Turbo, Super), but when I played Super Street Fighter II Turbo in the arcade back in 1994, somehow I lost interest in the series. Ken's move set was changed in a way I didn't like (at the time) and I felt that my skills from the prior games weren't transferring over. Also, the game wasn't released on any Nintendo consoles, so I couldn't play it at home. I stopped playing new Street Fighter games at this point and just stuck to my new favorite game: Killer Instinct.
Years later I read about the upcoming port of this game on the Game Boy Advance and decided to give it another shot. When the game was released I bought the only copy available at my local game store. I wasn't disappointed - for the most part. This time I did some research into Ken's new move set (thanks to Nintendo Power and this new thing called the internet) and learned the subtle differences from the prior games.
This is possibly the easiest version of Super Street Fighter II Turbo, so I once again beat the game on its hardest difficulty without losing any rounds.
This game features a notorious glitch in that if you meet the requirements to face Akuma, the game will freeze. So you can't even fight him in the arcade mode. I don't know the exact requirements for facing Akuma, but I suspect that it might be based on getting a perfect round.
In this video I managed to face Bison and not Akuma despite winning every round. This is the only way to actually beat the arcade mode. I have actually faced Akuma several times before even while losing rounds along the way, so not losing any rounds doesn't guarantee that you'll face Akuma, as this video shows. Frankly, I don't know what the hell the requirements are for fighting him.
Recorded with the Hauppauge HD PVR and the GameCube's component cables at 60 frames per second. I'm using an original model Game Boy Advance as a controller via a GameCube/Game Boy Advance Link Cable.
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