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Playing the Demo for Octopath Traveler II on Nintendo Switch
Come see the stream which this clip is from https://youtube.com/live/PEyCC2JeL1w
#vtuber #nintendoswitch #octopathtraveler #jrpg #rpg
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Octopath Traveler II is a role-playing video game developed by Square Enix and Acquire and published by Square Enix. It is a sequel to Octopath Traveler (2018), and the third entry in the series after the prequel mobile game Octopath Traveler: Champions of the Continent (2020), though it features a new cast of characters and setting separate from prior games. It was released worldwide on February 24, 2023 for Nintendo Switch, PlayStation 4, PlayStation 5 and Windows; it is the first Octopath game released on PlayStation platforms.
Similar to the first Octopath Traveler, the game plays as a traditional JRPG.
The player moves between eight separate characters, each with their own purpose for traversing the game world. Once again, each character has their own "path action" - a particular means for the player to have the respective character interact with non-player characters in the game world, often with the goal of getting reward items or characters to fight in support of their cause. New to the sequel is there being distinct "daytime" and nighttime" segments of gameplay, with path actions being different depending on the time of day. For example, the player can choose to make the character Hikari duel characters in the daytime, in hopes of learning new skills for battle, but at night, there is the separate option to instead spend in-game currency to bribe characters for information or items.
The game retains the turn-based battle system of the first game as well, including the "break" and "boost" systems. Every enemy has a number of hidden "weakness" attributes related to being weak to particular weapons or elements. Once discovered, an indicator is shown onscreen, and if it is exploited enough times, a "break" occurs, temporarily weakening the enemy. Every turn, "boost points" are accumulated, which can be used for extra moves in future turns. New to the battle system are "Latent Powers", which function similar to limit breaks in Final Fantasy, moves that can only be accessed once a gauge builds up over the course of a battle.
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