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Wild Arms - Part 10: The Ghost Ship
In order to get free rein on the inner sea, we need to deal with the Ghost Ship that is haunting it. Overall, this is an extremely simple "dungeon" that is by far the best grinding spot I've seen so far in the game. AOE spells and guns can yield a high amount of EXP and money, but I wasn't fully prepared here for optimal grinding since it is a one-time dungeon. I would recommend spending a little time here to power up as it is better than the upcoming areas.
Ultimately, I would have liked to spend more time here than I did as the main reason I was here as long as I could was that I was trying to access those chests that are isolated in one of the rooms. It would have been nice if there was more of a clue that they would be available after the dungeon instead of the color difference alone. Just make sure to check the beach after it goes down to collect the last bits of loot then be on your way in your new ship.
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