Premium Only Content

City of Heroes: Design Theory / Raid Formation / Inertia Part 2
Let me be as clear as possible as I can at the start. This video was the result of a question over Raid Mechanics, specifically the Hamidon Raid mechanics. The question was posed by a player affiliated with the City of Heroes Homecoming server who justified changes implemented in the game's "Master Of" task-force modes by uttering abject nonsense that directly ignored the context of decisions implemented by both Cryptic Studios and Paragon Studios.
That event certainly colors this response and I would be lying if I was to indicate that I did feel not pressured to over explain the historical precedents and history of the internal game development. Likewise, in response, I feel it is critical to cover the MetaData of the game development, that is the events that occurred explicitly outside of Cryptic/Paragon that affected game design choices over the years.
This video references a Stream on Youtube on how to Build Enhancements and the economic considerations/implications of Server Population versus Product Procurement: https://www.youtube.com/watch?v=7C2gDKdYWew
This video also references Of Mice, Inertias, Valves, and Paradigm Shifts which deals with the contextual events of server populations and targeted audiences: https://rumble.com/v2gaf0a-of-mice-inertias-valves-and-paradigm-shifts.html
Also referenced are current examples of games that are bleeding players due to choices made by the developers internally, rather than to newer games offering nigh on identical play experiences. As there was a quasi imposed time limit, no, this video does not touch on EA's decisions over "Anthem."
Ostensibly the video is supposed to be about City Of Heroes Existing "Hamidon Raid," what makes it work, what doesn't work, and what could be changed. The conjectural theory is that Homecoming Developers are looking at implementing more Mass-Group Style content.
As the Hamidon Raid is one of the few zone-level events offered by the game, it certainly is worth talking about WHY Cryptic designed a Zone-level event, why they didn't really implement another Zone-Level event with a specific player count requirement, and why those design choices matter.
-
LIVE
Astral Doge Plays!
5 hours agoFinal Fantasy IX ~LIVE!~ Iifa Tree Visitation Hours
29 watching -
LIVE
J0hnThunder
4 hours ago[Classic] Pac-Man World Re-Pac 1 and 2 👻 🟡 🟡 🟡 Relaxing on Sunday
130 watching -
LIVE
Lofi Girl
2 years agoSynthwave Radio 🌌 - beats to chill/game to
184 watching -
4:23:27
TonYGaMinG
7 hours agoâš” Trying out this NEW game called " SWORN " âš”
43.5K4 -
29:27
James Klüg
1 day agoAmericans Remembering Charlie Kirk
41.9K8 -
9:36:11
GoA_Malgus
13 hours ago $1.05 earnedGoA Malgus - The Legend Has Returned!!! - Live domination on Black Ops 6
29.5K2 -
48:15
SouthernbelleReacts
1 day ago $10.73 earnedWeapons (2025) REACTION | Josh Brolin, Julia Garner, Alden Ehrenreich | Horror-Mystery Thriller
68.7K34 -
39:36
mizery
4 days ago $1.47 earnedI Mastered Fortnite in 30 Days
43.2K7 -
25:50
ChopstickTravel
18 days ago $5.28 earned24 Hours With Sri Lanka’s Vedda People!! (Barehand Honey Harvest)
58.5K13 -
8:13
Danny Rayes
1 day ago $3.95 earnedMost Hated Teacher on Tiktok
37.1K37