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Spritenado 9
I stayed up all night last night to fix the Retro Runner code. Some sloppy javscript I wrote is now revised, though still not perfect. My brain was (and still is) stuck in a weird loop. Most of my challenges resulted from the odd behavior of CSS animation. This whole thing would probably have been easier if I animated using Javascript. It was a fun (if not frustrating) learning experience. Now the sprites have random delay, speed and z-index. Future improvements I wish to make relate to proportional pixel scaling and speed faithfulness to original retro game source material. I might also eventually switch from animated GIFs to CSS sprites to provide more framerate flexibility. For music I listen to retro video game music from the 16-bit era.
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