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Testing Kirby Tilt 'N' Tumble Switch Pro Controller Motion Controls
Nintendo recently expanded their Switch Online game library, adding two amazing games to the Game Boy lineup. One of them, Kirby Tilt 'n' Tumble, relied on motion controls inside of the cartridge for the Game Boy color. Our good friend John Riggs showed that these controls worked on handheld mode, but what about with a Pro Controller in dock mode? Let's check it out.
Check out John Riggs' Video at https://www.youtube.com/watch?v=ZirfYciyD-8
Kirby Tilt ‘n’ Tumble™
Go, Kirby, go!
In this action game, it’s all about how Kirby tilts and tumbles. This twist on classic Kirby gameplay shakes up the controls—Kirby moves left, right, forward, and backward based on the movement of the system you hold in your hands.
The game begins with Kirby napping on a cloud, when he is awakened as a Waddle Dee walks by, carrying a round pinball-like bumper. He then sees King Dedede, carrying a long bumper. Suspicious of the King's intentions, Kirby hops on a warp star and follows him, determined to find out what he is up to. Soon, Kirby discovers that Dream Land has lost its stars and sets off to get them back.
Kirby Tilt 'n' Tumble uses a series of accelerometers to control Kirby. The goal of the game is to guide Kirby to the level's goal within the allotted time by tilting the Game Boy in the direction in which the player wishes to move him. The game registers a "pop" action when the player quickly jerks the Game Boy, rotating the game toward the user (as if flipping a pancake); doing so will fling Kirby into the air. The game revolves around the collection of the numerous stars strewn about the levels. To beat the game entirely, the player must collect each level's red star. This will unlock the bonus worlds, where they are slightly harder versions, and players start with less time.
The timer counts down until the player has reached the level's end. The player can increase the timer by rolling Kirby over clock tiles, stopping the roulette on the timer, picking up clocks that add ten seconds, or by passing checkpoints. When the timer drops below 50 seconds, an alarm sounds, warning the player to hurry up and finish the level, and the music that was previously playing changes to a more fast-paced version. The player starts with five lives and will lose one if Kirby loses all of his health from enemy or hazard damage, falls off the level, sinks in quicksand or water, or runs out of time. The game ends prematurely when all lives are lost, although the player can continue the game from the beginning of the current stage by selecting "Continue".
Have you ever tried Kirby Tilt 'n' Tumble before? Are you excited to have it on the Nintendo Switch online service? Let us know in the comments below
#SwitchOnline #Kirby #Nintendo #MotionControls #fypã‚· #fyp #Gameboycolor #ExpansionPack
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