The Legend of Zelda: The Minish Cap Walkthrough Part 6: Death Mountain Remix

12 years ago

I love the design of this game. Even the paths outside of dungeons are puzzles in on themselves. But at the same time, they don't feel tedious to go through because they keep throwing in new elements. Since the overworld is relatively small as well, backtracking to get stuff you have access to with a new item also doesn't feel like much of a chore. Basically this game is designed with a lot of focus towards gameplay flow.

Enjoy!

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