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Homeworld: Deserts of Kharak; mission 5, Kalash Wreck; excessively botched POTATO gameplay. -_-
2 years ago
2
Okay, so the mothership analog can't leave the hilltop and will be attacked relentlessly, so guarding up there is a necessity. Building anti-air after researching it is also a priority that I should've done. And you have to use demo charges and select them to make them open the wrecks before harvesting, and protect the salvagers while they fart around. -_-
I'll try to do better when I feel like bothering playing this again, but for now I've had enough of this as it's just a bit too frustrating for me when it's like this and my computer is barely responsive. -_-
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