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Indie arcade game Development and Deathball 2? | Ep 121
Eh, Yo! This week we dive into indie arcade game development and the future of Deathball with the creator Tony Hauber. Tony has been a guest on the show a few times now and always has great advice for people looking into indie arcade game development. His game DeathBall is a great example of what is coming out of the indie arcade game space.
Tony brings up some of his favorite places for inspiration in game development. Why he decided to develop indie arcade games and what the future of the indie arcade game space needs to continue to grow. He also talks about the idea of Deathball 2, when do you create a new indie arcade game and how long do you continue to update the ones you've made already.
If you like what we are doing here at Indie Arcade Wave don't forget to like, share, and subscribe. It means the world to us and will just help the wave grow, so we can all ride it together.
DeathBall:
Website: https://deathball.cab/
Facebook: https://www.facebook.com/deathballarcade/
Instagram: https://www.instagram.com/deathballarcade/
Twitter: https://twitter.com/DeathBallArcade
Indie Arcade Wave
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Podcast: https://open.spotify.com/show/6dFWBTnIroJdBla3hi9SAK
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Rumble: https://rumble.com/c/c-2032648
0:00 Intro
0:59 Welcome Tony Hauber
2:25 How did you take Deathball from an idea to a cabinet?
3:56 Why did you decide to be an indie arcade developer?
6:58 What advice do you have for indie arcade developers?
10:20 Deathball vs Deathball 2
13:47 How do you balance 4-player Deathball?
15:56 How do you get your indie arcade game in front of people?
18:21 Here do you see the indie arcade game scene going in the future? What does it need to grow?
20:39 Community is key
23:25 DeathBal socials
24:33 Outro
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