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Randomizer Test II
2 years ago
7
This is a collage of two videos.
It is the first time I'm setting a global variable.
There are six slots in the randomizer, but as you can see, I've made only two versions of the same cell for this test.
When you enter the cell, the script check for the global. If the value is zero, it rolls the dice, and the result is set as the new value for the global. If you enter the cell again later, it will be the same as before, and it will not change anymore.
This is more suitable for realism. For traps in the Oblivion planes, I'm going to use the version without the global, for more chaotic results.
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