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Gedonia 2, pre-alpha 0.1: first look at archer
Without the 0 cost arrows at the one NPC in this extremely early version of Gedonia 2, I would never play archer in this game. You'd run out of arrows in seconds while it takes hours to make more. Arrow economy is somehow hundreds of times worse here than it is in Gedonia 1.
Movement and aiming with archery is a lot more janky here than in Gedonia 1. It's mostly because of the tank control movement combined with momentum based movement. Tank controls mean your character can't technically move left/right/back without first rotating while stationary so that the direction you want to move is also the direction your character's full body is facing toward. Momentum based movement means if you're holding W to move forward and then let go of any WASD button, your character will still be moving after you're no longer pressing any buttons to move. These two things together make movement very inconsistent and throw off an archer's aim. It's why I'm constantly starting and stopping movement.
This is before trying any other playstyle available. At the time I'm uploading this video I've tried a little of the other playstyles available and oddly enough, archer feels the most efficient given an unlimited supply of arrows. Damage is great, freedom of mobility is great; but these are only in comparison, not as if someone were picking up Gedonia 2 for the first time without having played Gedonia 1 at all.
Gedonia 2 has a long path of development ahead. This test version will be available until March 4 2024 where it apparently will no longer be playable after that date. Anyone that wants to try this for yourself, go to the discord channel for Gedonia here: https://discord.com/channels/622004219859173378/1148191923757137960
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