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The Boardgame Mechanics Review 10 Days in the USA
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0:00 - Intro
0:08 - Title Screen
0:27 - Description of the Game
1:34 - Components
4:04 - Final Thoughts
5:38 - Credits
You have 10 Days in the USA. Travel the country by jet, car, and on foot. Plan your trip from start to finish using destination and transportation tiles. With a little luck and clever planning, you just might outwit your fellow travelers.
This is the first installment in the 10 Days in series.
There are 50 state tiles, 10 colored airplane tiles, and 6 car tiles. Players all flip tiles one at a time, examine them, and put them in the 10 "days" of their tile tray, in any order. Then in turn, they draw a tile from one of three face-up piles or a face-down pile. The new tile may replace one tile in their tray, with that tile (or the unused drawn tile) discarded onto any of the face-up piles. Alternatively, players may swap any two tiles in their tray. When a player has all their days connected correctly, they win the game.
Travel Connections:
By Foot - bordering state tiles may be placed side-by-side
By Automobile - states may be connected by driving through a third state which borders them both (the car tile is put between them)
By Air - Two states of the same color may be connected by a same-color airplane placed between them"
—description from the publisher
For more information about 10 Days in the USA:
https://boardgamegeek.com/boardgame/7866/10-days-in-the-usa
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***Review copy provided by The Op Games***
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