Premium Only Content

Brutal DOOM v21 GOLD ⛧ Atlas Complex (2017)
PATREON: https://www.patreon.com/Kills_Alone
WAD: Atlas Complex (2017) by Guardsoul
https://www.youtube.com/@GuardSoul
"This is a medium map I finished some time ago but due to work and being enslaved by Tormentor667 working with Tormentor667 delayed a huge amount of time the release of this map (and with that I mean like 3 months).
Anyways, Atlas Complex series will be a set of 4 independent maps that will take place in an Earth UAC installations with Waste processing being the first one of them and it´s a self challenge of what I´m able to do with OpenGL features without overcharging player´s computer."
DIFFICULTY: Ultra-Violence
MAP01: Atlas facility
DOWNLOAD
https://www.doomworld.com/forum/topic/93826-atlas-complex-waste-processing
ALT DOWNLOAD
https://forum.zdoom.org/viewtopic.php?t=56062
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MOD: Brutal Doom v21 GOLD by Sergeant_Mark_IV
https://www.youtube.com/user/SGtMarkIV
"Brutal Doom v21 is at Release Candidate phase, which means its basically completed and no new features will be added, only bugfixing from now on. Now it's just a matter of time polishing some stuff, adding the last maps of Doom 2 and Ultimate Doom to the map enhancement system, but these things doesn't requires bugtesting.
Compatible with FreeDoom."
DOWNLOAD
http://www.moddb.com/mods/brutal-doom
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OPTIONAL MOD: UDV HUD by saegiru
DOWNLOAD
http://www.moddb.com/mods/brutal-doom/addons/doomvisor-hud-for-pa1nki113r-v51
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MY CUSTOMIZED SHORTCUT (BATCH FILE)
"%cd%\gzdoom.exe" -iwad DOOMU.WAD -file Atlas_Complex_part_1.pk3 brutalv21.pk3 UDV_v2.12b_A_BASE.pk3 UDV_v2.12b_B_VISOR_Alt_2.pk3 UDV_v2.12b_D_MISC_FONT_B_DisableMenuFont.pk3
NOTE: This shortcut had too much text for a standard shortcut so the workaround is using a batch file instead. Its pretty simple, create a new text file in your DOOM folder (where GZDoom is) place the shortcut text inside of it, save, then change its extension (.txt to .bat).
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SOURCE PORT: GZDoom v3.7.2 by Graf Zahl
GZDoom sports advanced hardware (OpenGL) and enhanced software rendering capabilities.
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