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A Souls-Like where one hit is death (Perennial Order Full Demo)
1 year ago
12
This demo was...interesting. Ironically, the boss I expected to be the most annoying, the final one, ended up being the most fun. That's because the enemies she summons don't need to be killed, they're just used as projectiles and hazards during her attacks. Not to mention she loses wings as the fight progresses, giving you an idea of how close she is to death. If they made the game a purely bullet-hell with parrying instead of a wait-and-bait like the first two bosses, it would be a lot better.
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