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Unreal Engine 5.1 Endless Runner Tutorial - Part 19: Adding Hoverboard PowerUp
Welcome back to part 19 of our tutorial series on creating an Endless Runner game in Unreal Engine 5.1! In this video, I'll be adding a Hoverboard into our game.
Original Hoverboard Model Used in the Video: https://bit.ly/4eBK0Pn
Assets: https://bit.ly/3pCAXJ7
Note: Before using any of the assets, please make sure to read the Readme file provided.
Get the Endless runner project files here: https://shiva9168.gumroad.com/l/erprojectfiles
Note: The project files are constantly updated to reflect the latest tutorial in the series.
Stay Connected:
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GitHub: https://github.com/Shiva9168
Instagram: https://www.instagram.com/shivas_gamingzone/
Portfolio: https://shiva9168.github.io/
Email: shivasgaming75[at]gmail.com
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-- Timestamps --
00:00 Disclaimer
00:15 Intro
00:30 Creating Variable
00:40 Importing Hoverboard Mesh
01:21 Creating Hoverboard Blueprint
05:20 Importing Animations
06:25 Retargeting Animations for Custom Characters
07:25 Adding Socket to Character Skeleton
10:00 Adding Hoverboard to Character
10:40 Continue Editing Hoverboard Blueprint
15:45 Editing CharacterBP and ObstacleDestroyerBP
18:55 Adding Progress Bar to Gameplay_UI
21:30 Adding Hover Animation to AnimBP
25:05 Spawning Hoverboard in Game
25:55 Fixing Some Issues
26:40 Final Result
27:19 Outro
Track Title: Tranquility
Music by: TeknoAXE
Music Link: https://youtu.be/08ddPOJnTL4
// Ignore the tags below. They are provided for reference purposes only.
Tags:
#gamedevelopment , #unrealengine5 , #animation , #powerups , #endlessrunner , #Subwaysurfers , #tutorial , Endless Runner Tutorial, Game Design, Game Programming, Game Tutorial, Indie Game Dev, Game Development Series, Endless Runner , Game Development for Beginners, Game Development Tutorial, Game Development Step-by-Step, Game Development Walkthrough, 3d Character, Spawning Buildings, Buildings, Skyline, Environment, Hoverboard, Powerups,
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