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Ghost Of Yotei's open world to be less repetitive.
1 year ago
8
Gaming
Gaming News
ghost of yotei
ghost of yotei open world
sucker punch ghost of yotei
ghost of yotei news
sandesh nahar
In an interview with The New York Times, creative director Jason Connell comments on this aspect of Ghost of Yotei, saying it's an area the team is aiming to improve in the sequel.
"One challenge that comes with making an open-world game is the repetitive nature of doing the same thing over again," Connell says. "We wanted to balance against that and find unique experiences."
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