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3 Key Features for Colossus-Like Climbing | Zodiac Hunter Devlog 01
Learn how the climbing system for a Shadow of the Colossus-like game is created.
â–º Get Pre-Backer Rewards Here â–º https://ko-fi.com/zodiachunter
There are 3 elements needed for climbing giant interactive bosses: deforming collisions, contact areas, and climbing physics on deforming meshes. We'll go over these 3 game mechanics in this video and explain how they work.
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Zodiac Hunter is a dream game inspired by beloved PS2-era games like God of War, Rachet and Clank, Jak and Daxter, and most of all Shadow of the Colossus! It's a game designed for the experience and satisfaction of conquering large boss monsters. Solve puzzles to weaken and climb each beast then attack their vital weak points.
Follow Online
â–º X (Twitter) â–º https://x.com/ZHGame/
â–º Discord â–º https://discord.gg/C77e65HQWj
Chapters
0:00 The Devlog's Catalyst
0:28 Early Development
1:40 The 3 Core Ideas
2:12 Feature 1: Deforming Collision
3:21 Feature 2: Contact Triggers
5:52 Feature 3: Climbing Monsters
7:27 What's Next?
Video Sources
â–º Overly Sarcastic Productions â–º https://youtu.be/BPUDL12AykM?si=rVVCJiVPGlTKKD3K
â–º GameRiot â–º https://www.youtube.com/watch?v=nsO0SCp1WSk
â–º Praey for the GodsInterview â–º https://www.youtube.com/watch?v=jR_4qVRO3e8
â–º Robert Thomson â–º https://www.youtube.com/watch?v=rvxS-6sazCw
The game is being developed with Unity Engine, Maya, Blender, C# (C Sharp), and more!
P.S. First person to share this video on multiple discord channels (whose combined total members are greater than 50 thousand) gets a FREE copy of the game on launch! Please only share in the appropriate channels and be courteous.
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