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The Darkness | RPCS3
DaCat
- 5 / 7
1
The Darkness - Ep. 1 | Comms up with Blackmoon | RPCS3
DaCat
The Darkness: [BLUS30035]
SPU Size - Mega
Framerate - 60
AA - Auto [Anything else will cause red banding]
ZCULL Frequency - Precise
Resolution - 1080
Resolution Scale - 1440
Threshold - 1024 [Fixes the purple/green color pallet bug]
Additional Settings - Write Color Buffers, VSync, Stretch, Multi. RSX
Advanced GPU - Read Color Buffers
Driver Wake-Up Delay - 60
VBlank Frequency - 120
Game Patches: â– Extended FOV
2
The Darkness - Ep. 2 | Comms up with Blackmoon | RPCS3
DaCat
The Darkness: [BLUS30035]
SPU Size - Mega
Framerate - 60
AA - Auto [Anything else will cause red banding]
ZCULL Frequency - Precise
Resolution - 1080
Resolution Scale - 1440
Threshold - 1024 [Fixes the purple/green color pallet bug]
Additional Settings - Write Color Buffers, VSync, Stretch, Multi. RSX
Advanced GPU - Read Color Buffers
Driver Wake-Up Delay - 60
VBlank Frequency - 120
Game Patches: â– Extended FOV
3
The Darkness - Ep. 3 | Comms up with Blackmoon | RPCS3
DaCat
The Darkness: [BLUS30035]
SPU Size - Mega
Framerate - 60
AA - Auto [Anything else will cause red banding]
ZCULL Frequency - Precise
Resolution - 1080
Resolution Scale - 1440
Threshold - 1024 [Fixes the purple/green color pallet bug]
Additional Settings - Write Color Buffers, VSync, Stretch, Multi. RSX
Advanced GPU - Read Color Buffers
Driver Wake-Up Delay - 60
VBlank Frequency - 120
Game Patches: â– Extended FOV
4
The Darkness - Ep. 4 | Comms up with Blackmoon | RPCS3
DaCat
The Darkness: [BLUS30035]
SPU Size - Mega
Framerate - 60
AA - Auto [Anything else will cause red banding]
ZCULL Frequency - Precise
Resolution - 1080
Resolution Scale - 1440
Threshold - 1024 [Fixes the purple/green color pallet bug]
Additional Settings - Write Color Buffers, VSync, Stretch, Multi. RSX
Advanced GPU - Read Color Buffers
Driver Wake-Up Delay - 60
VBlank Frequency - 120
Game Patches: â– Extended FOV
The Darkness - Ep. 5 | Comms up with Blackmoon | RPCS3
DaCat
The Darkness: [BLUS30035]
SPU Size - Mega
Framerate - 60
AA - Auto [Anything else will cause red banding]
ZCULL Frequency - Precise
Resolution - 1080
Resolution Scale - 1440
Threshold - 1024 [Fixes the purple/green color pallet bug]
Additional Settings - Write Color Buffers, VSync, Stretch, Multi. RSX
Advanced GPU - Read Color Buffers
Driver Wake-Up Delay - 60
VBlank Frequency - 120
Game Patches: â– Extended FOV
1
comment
6
The Darkness - Ep. 6 | Comms up with Blackmoon | RPCS3
DaCat
The Darkness: [BLUS30035]
SPU Size - Mega
Framerate - 60
AA - Auto [Anything else will cause red banding]
ZCULL Frequency - Precise
Resolution - 1080
Resolution Scale - 1440
Threshold - 1024 [Fixes the purple/green color pallet bug]
Additional Settings - Write Color Buffers, VSync, Stretch, Multi. RSX
Advanced GPU - Read Color Buffers
Driver Wake-Up Delay - 60
VBlank Frequency - 120
Game Patches: â– Extended FOV
7
The Darkness - Ep. 7 Finale | Comms up with Blackmoon | RPCS3
DaCat
The Darkness: [BLUS30035]
SPU Size - Mega
Framerate - 60
AA - Auto [Anything else will cause red banding]
ZCULL Frequency - Precise
Resolution - 1080
Resolution Scale - 1440
Threshold - 1024 [Fixes the purple/green color pallet bug]
Additional Settings - Write Color Buffers, VSync, Stretch, Multi. RSX
Advanced GPU - Read Color Buffers
Driver Wake-Up Delay - 60
VBlank Frequency - 120
Game Patches: â– Extended FOV
The Darkness - Ep. 5 | Comms up with Blackmoon | RPCS3
11 months ago
3
The Darkness: [BLUS30035]
SPU Size - Mega
Framerate - 60
AA - Auto [Anything else will cause red banding]
ZCULL Frequency - Precise
Resolution - 1080
Resolution Scale - 1440
Threshold - 1024 [Fixes the purple/green color pallet bug]
Additional Settings - Write Color Buffers, VSync, Stretch, Multi. RSX
Advanced GPU - Read Color Buffers
Driver Wake-Up Delay - 60
VBlank Frequency - 120
Game Patches: â– Extended FOV
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