Premium Only Content
This video is only available to Rumble Premium subscribers. Subscribe to
enjoy exclusive content and ad-free viewing.
1
Destroy All Humans! (2005) - Missions 1-3 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
2
Destroy All Humans! (2005) - Missions 4-6 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
Destroy All Humans! (2005) - Missions 7-9 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
4
Destroy All Humans! (2005) - Missions 10-12 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
5
Destroy All Humans! (2005) - Missions 13-15 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
6
Destroy All Humans! (2005) - Missions 16-18 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
7
Destroy All Humans! (2005) - Missions 19-21 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
8
Destroy All Humans! (2005) - Finale | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
Destroy All Humans! (2005) - Missions 7-9 | PCSX2 1.7 Nightly
9 months ago
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
■ - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
Loading comments...
-
32:51
The Why Files
3 days agoCIA Time Travel Secret | The Grays Are Future Humans
16.7K36 -
30:13
Athlete & Artist Show
19 hours agoNew Single Game Shots Record!
16.9K1 -
13:29
Demons Row
12 hours ago $0.04 earnedThings I Wish I Knew Before Joining a 1% Outlaw Motorcycle Club
2.69K1 -
22:24
Jasmin Laine
16 hours agoTrump SLAMS Canada As “Land of PROPAGANDA and Economic COLLAPSE!”
6.43K29 -
3:52
Blackstone Griddles
15 hours agoLoaded Tater Tots on the Blackstone Griddle
3.65K4 -
LIVE
BEK TV
2 days agoTrent Loos in the Morning - 10/27/2025
117 watching -
8:55
Freedom Frontline
14 hours agoNancy Pelosi PANICS As CNN’s Dana Bash EXPOSES Her Fake Shutdown Lies LIVE
4.01K4 -
8:43
Red Pill MMA
18 hours ago5 Reasons Ireland’s New President Is a DISASTER for the Country
4.31K7 -
8:50
Dr Disrespect
3 days agoDOC REACTS to Battlefield 6 Season 1 Trailer
194K23 -
16:47
Nikko Ortiz
1 day agoThis Is Why Your Single...
14.9K11