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1
Destroy All Humans! (2005) - Missions 1-3 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
â– - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
2
Destroy All Humans! (2005) - Missions 4-6 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
â– - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
3
Destroy All Humans! (2005) - Missions 7-9 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
â– - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
4
Destroy All Humans! (2005) - Missions 10-12 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
â– - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
5
Destroy All Humans! (2005) - Missions 13-15 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
â– - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
6
Destroy All Humans! (2005) - Missions 16-18 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
â– - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
7
Destroy All Humans! (2005) - Missions 19-21 | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
â– - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
Destroy All Humans! (2005) - Finale | PCSX2 1.7 Nightly
DaCat
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
â– - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
Destroy All Humans! (2005) - Finale | PCSX2 1.7 Nightly
11 months ago
2
EE Cycle Rate - 180%
Renderer - Direct3D 12
Aspect Ratio - 16:9
FMV - 16:9
Internal Resolution 4x Native (2K)
Mippmapping - Full (PS2)
Anisotropic Filtering - 16x
Dithering - Scaled
Blending Accuracy - Full
Texture Preloading - Full
Filters - Wave Filter (Looks better overall and it's simple)
â– - Shade Boost
Shade Boost Brightness - 50
Shade Contrast - 50
Shade Saturation - 60
[Optional] Enable Achievements! (Not all games will have them)
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