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🚀 Keep Your Player In-Bounds in Godot 2D—No Walls Needed! 🕹️
9 months ago
19
In this quick tutorial, learn how to use the clamp() function to stop your player from moving off-screen in a Godot 2D game. Perfect for anyone looking to refine their game mechanics!
💡 Key Points Covered:
Using position.x or position.y based on direction
Setting screen boundaries with get_viewport_rect().size
Adjusting for sprite size to keep your player fully in bounds
✨ Don’t forget to LIKE, SUBSCRIBE, and hit the 🔔 for more bite-sized Godot tips!
#GodotEngine #GameDev #GodotTips #2DGameDevelopmen
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