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The threshold of believability for virtual environments—the point at which an individual perceives a virtual setting as real or immersive—varies across species, including humans, based on their sensory perception and cognitive processing.
Humans rely heavily on visual and auditory cues, requiring high-resolution graphics, realistic motion, and spatial sound to make environments believable.
For animals, the threshold depends on their dominant senses. For example, dogs, with their keen sense of smell and motion-based vision, may not perceive static virtual environments as real unless smell or movement is incorporated.
Birds, which process rapid visual inputs, require higher frame rates to find virtual motion believable. Meanwhile, species like dolphins or bats, which rely on echolocation, would require completely different virtual cues to experience immersion.
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