Premium Only Content
The Grindhouse: "Close Combat" [Part 5] (PC - 2024) [NA Version]
The Grindhouse
Close Combat [接近戦闘]
Part 5
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
US Campaign
NA Version of "接近戦闘"
Easy Difficulty Mode
PART 5 FEATURES:
-US Battle 5: Hill 192 (Map 3) [Easy Mode]
-US Battle 5: Hill 192 (Map 7 - Part 1) [Easy Mode]
-US Battle 5: Hill 192 (Map 7 - Part 2) [Easy Mode]
-US Battle 5: Hill 192 (Map 8 - Part 1) [Easy Mode]
-US Battle 5: Hill 192 (Map 8 - Part 2) [Easy Mode]
*
RELATED VIDEO PLAYLISTS:
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
-
6:34
GAMING WITH THE DESERTPUNK!
15 hours agoHardcore Computer Theater: "4D Sports Driving" [Part 6] (Commodore Amiga 500 - 1992) [EU Version]
33 -
1:04:13
Crypto Power Hour
14 hours ago $7.03 earnedIn The Blockchain World,, What Is TOKEN MINTING
29.1K9 -
2:04:28
BEK TV
2 hours agoTrent Loos in the Morning - 11/12/2025
6.6K -
17:23
T-SPLY
13 hours agoThousands Of ICE Watch Kits Passed Out In Chicago!
14.5K17 -
25:09
Jasmin Laine
18 hours agoReporter CATCHES Carney Red-Handed—Liberal MP SNAPS in Public MELTDOWN
13.7K35 -
9:05
Adam Does Movies
16 hours ago $1.90 earnedIT: Welcome To Derry Episode 3 - Recap
13.1K1 -
14:43
Producer Michael
19 hours agoBILLION DOLLAR GOLD MOGUL'S PRIVATE WATCH COLLECTION
11.3K -
38:44
State of the Second Podcast
19 hours agoThe Mini Gun Brand Everyone’s Talking About (ft. Goat Guns)
11.2K3 -
9:59
TheSaltyCracker
16 hours agoBerkeley Communists Rob & Attack Man Outside TPUSA Event
95.1K184 -
36:09
ZeeeMedia
16 hours agoFauci-Era Animal Experiments Continue, Texas New Push for Digital ID | Daily Pulse Ep 141
24.7K19