Premium Only Content
![The Cutscene Project: "Close Combat" [Cutscene #8c: GER - Battle 1 Complete] (PC - 2024) [NA Ver.]](https://1a-1791.com/video/fwe2/3f/s8/1/t/X/1/D/tX1Dw.qR4e-small-The-Cutscene-Project-Close-.jpg)
The Cutscene Project: "Close Combat" [Cutscene #8c: GER - Battle 1 Complete] (PC - 2024) [NA Ver.]
The Cutscene Project
Close Combat [接近戦闘]
PC
Real-Time Strategy/Tactical/Wargame
2024
Atomic Games, Inc./Microsoft Corporation/SNEG, Ltd.
NA Version of "接近戦闘"
Cutscene #8c: Germany Campaign - Battle 1 Complete
[All Difficulty Modes]
*
RELATED VIDEO PLAYLISTS:
-The Cutscene Project: https://rumble.com/playlists/CdNPqJHeQ1U
-Gamer By Proxy: https://rumble.com/playlists/Cy81LvDe2ms
-The Grindhouse: https://rumble.com/playlists/L_UD_IFVNvo
*
GAME INFORMATION:
Close Combat is a 1996 real-time computer wargame developed by Atomic Games and published by Microsoft. Set during World War II, it simulates the conflict between the United States' 29th Infantry Division and Germany's 352nd Infantry Division after the Invasion of Normandy. The player controls an artificially intelligent army whose behavior is dictated by psychological models: each soldier makes decisions based on the circumstances of the battlefield and can disobey the player's orders.
Close Combat began production at Atomic Games under publisher Three-Sixty Pacific in 1992. The following year, Atomic migrated with the project to Avalon Hill, as part of Avalon's attempt to bolster its computer game business. It was originally announced as Beyond Squad Leader, a tie-in to Avalon's million-selling Squad Leader board wargame franchise. However, the companies' relationship was troubled, and Atomic broke away after a high-profile departure at its publisher. Renaming the project Close Combat, Atomic continued production with Microsoft and ultimately released the game in July 1996. Military psychologist Dr. Steven Silver worked with the team to increase the accuracy of Close Combat's psychological modeling.
With sales of 200,000 copies, the game was a commercial success. Critics offered praise to its visuals, and several commended its innovation. Conversely, its slow scrolling was often criticized, and some labeled its use of psychological models as a fundamental mistake. The game started the Close Combat series, which encompassed 17 titles and sold in excess of 5 million copies by 2018. Atomic developed four sequels to Close Combat by 2000 and later created Close Combat: Marines for the United States Marine Corps. Following the company's sale to Destineer, the franchise has continued at other developers under publisher Matrix Games since 2007.
(Source - Wikipedia)
-
3:21:27
GAMING WITH THE DESERTPUNK!
1 day agoThe Final Fantasy [S1E28] (feat. "Final Fantasy XIV Online" [PS4 - 2014]) [NA Version]
411 -
1:01:37
Rebel News
2 hours agoCarney meeting Trump, Ostrich fight continues, Liberals budget promises | Rebel Roundup
8.97K9 -
Neil McCoy-Ward
1 hour agoBanks Now Ordered To SPY On Customers Accounts (UK Safety Act)
4.41K2 -
1:30:40
NAG Podcast
20 hours agoSay Something Beyond W/MikeMac: PATRIOT ROB - Ep.8
7.67K -
45:03
The White House
2 hours agoPress Secretary Karoline Leavitt Briefs Members of the Media, Oct. 6, 2025
21.1K19 -
1:01:20
Timcast
3 hours agoTexas National Guard DEPLOYED To ILLINOIS, Governor Declares INVASION
114K74 -
2:00:52
The Charlie Kirk Show
2 hours agoThe Killer AG + Kav Assassin's 8 Years + The Battle of Portland | Hemingway, Davis | 10.6.2025
87K25 -
2:06:01
Steven Crowder
5 hours agoDeport Them All: Trump Takes Fight to Leftist Chicago & Portland Over Attacks on ICE
326K356 -
1:01:46
The Rubin Report
4 hours agoBill Maher’s Crowd Stunned as Van Jones Gives a Brutal Message to Liberal Media
48.2K63 -
LIVE
Nerdrotic
4 hours ago $2.04 earnedHollywood Will EAT Itself | Amazon BENDS The Knee to 007 Fans - Nerdrotic Nooner 524
417 watching