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Art: Blender(Topo, Weights, Rigify, and Others)
9 months ago
13
This stream we started off with a bit of a study of the Unreal Engine Mannequin model. Checked it's topology coming from the game engine to Blender and the weight paints then did a lil practice with Rigify. Covered lineart through Grease Pencil and making a basic Toon Shader as well.
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