Premium Only Content
GHOST OF TSUSHIMA Walkthrough Gameplay Part 3 - BETRAYAL
Ghost of Tsushima is a 2020 action-adventure game developed by Sucker Punch Productions and published by Sony Interactive Entertainment. The player controls Jin Sakai, a samurai on a quest to protect Tsushima Island during the first Mongol invasion of Japan. Jin must choose between following the warrior code to fight honorably, or using practical but dishonorable methods of repelling the Mongols with minimal casualties. The game features a large open world which can be explored either on foot or on horseback. When facing enemies, the player can choose to engage in a direct confrontation using Jin's katana or to become a legendary warrior known as "the Ghost" by using stealth tactics to assassinate opponents. A multiplayer mode titled Ghost of Tsushima: Legends was released in October 2020 and made available separately in September 2021.
Sucker Punch began developing the game after the release of Infamous First Light in 2014, as the studio wanted to move on from the Infamous franchise to create a game with a heavy emphasis on melee combat. The studio collaborated with Japan Studio and visited Tsushima Island twice to ensure that the game was as culturally and historically authentic as possible. The team was heavily inspired by samurai cinema, particularly films directed by Akira Kurosawa, as well as the comic book series Usagi Yojimbo. The game's landscape and minimalistic art style were influenced by Shadow of the Colossus, and locations in the game were designed to be "the perfect photographer's dream". While the in-game landmass is similar in shape to Tsushima Island, the team did not intend to create a one-to-one recreation. Ilan Eshkeri and Shigeru Umebayashi composed the game's soundtrack.
Sucker Punch began developing the game after the release of Infamous First Light in 2014, as the studio wanted to move on from the Infamous franchise to create a game with a heavy emphasis on melee combat. The studio collaborated with Japan Studio and visited Tsushima Island twice to ensure that the game was as culturally and historically authentic as possible. The team was heavily inspired by samurai cinema, particularly films directed by Akira Kurosawa, as well as the comic book series Usagi Yojimbo. The game's landscape and minimalistic art style were influenced by Shadow of the Colossus, and locations in the game were designed to be "the perfect photographer's dream". While the in-game landmass is similar in shape to Tsushima Island, the team did not intend to create a one-to-one recreation. Ilan Eshkeri and Shigeru Umebayashi composed the game's soundtrack.
-
41:54
American Thought Leaders
16 hours agoHere’s the Real Problem for America’s Middle Class | Robert Kiyosaki
22.8K7 -
27:56
Degenerate Plays
23 hours ago $3.79 earnedDiagnosed From My Sonic The Hedgehog Fixation? - Batman: Arkham Asylum : Part 17
18.3K -
1:31
Damon Imani
3 days agoWhoopi TRASHED Kash Patel’s FBI and Got Calmly DESTROYED by Damon!
23.8K18 -
2:06
Memology 101
12 hours ago $2.33 earnedWON'T SOMEBODY PLEASE THINK OF THE POOR NARCOTERRORINOS?!
22K15 -
18:43
Nikko Ortiz
1 day agoWorst Karen Internet Clips...
147K19 -
8:39
MetatronHistory
1 day agoWhy Did We Switch From Bronze to Iron in Classical Antiquity?
31.6K4 -
11:01
MattMorseTV
18 hours ago $19.79 earnedEU caught in $140,000,000 SCANDAL.
44.5K69 -
1:44:46
PandaSub2000
15 hours agoUltimate Chicken Horse | ULTRA BEST AT GAMES (HD Edited Replay)
27.5K -
1:47:16
omarelattar
3 days agoTroy Eckard Shares His Rags to Riches Story
28.1K1 -
26:18
GritsGG
18 hours agoHow to Activate Heat Map & Find Self Revives On Warzone!
21.2K