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I made Infinite Backroom game in Godot.
Infinite Backrooms: The Unseen Pursuer
Trapped in an ever-expanding maze of forgotten rooms, you must run endlessly through the shifting corridors of the Backrooms—a place where reality twists and turns with every step. The environment is procedurally generated using Wave Function Collapse, ensuring no two runs are ever the same.
A silent, lurking terror follows you. It doesn’t chase blindly—it waits, watches, and when you least expect it, it strikes. The moment you enter a new section, the past is erased. There's no going back. The monster vanishes… only to reappear ahead, adapting to the labyrinth just as you do.
Your only goal? Survive. Every second counts. The longer you last, the higher your score. But escape is an illusion—sooner or later, it will find you.
How long can you outrun the inevitable?
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